refactor(fight/input): 移除Damage_Post相关逻辑,清理伤害结算后触发代码
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@@ -26,7 +26,7 @@ type Input struct {
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BeforeDiv decimal.Decimal
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BeforeSUB decimal.Decimal
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BeforeLock decimal.Decimal //锁伤 先锁受击方,再锁攻击方 受击方免疫也是这么锁 免疫等于锁0
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BeforePost decimal.Decimal
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//BeforePost decimal.Decimal
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//OldAttack int //攻击伤害被挡前伤害记录
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} //伤害容器
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