feat(model): 新增金豆消费、CDK配置、炫彩皮肤及双塔模型,优化物品奖励和BOSS配置
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120
modules/config/model/shiny.go
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120
modules/config/model/shiny.go
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package model
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import (
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"blazing/common/data"
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"blazing/cool"
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"errors"
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"fmt"
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)
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// 表名常量定义:炫彩皮肤表
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const (
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TableNameColorfulSkin = "colorful_skin" // 炫彩皮肤表(记录炫彩皮肤颜色、光环、绑定精灵等核心配置)
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)
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// ColorfulSkin 炫彩皮肤核心配置模型(完整保留原有字段,仅更名适配)
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type ColorfulSkin struct {
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*cool.Model `json:"-" gorm:"embedded"` // 嵌入通用Model(ID/创建时间/更新时间,不参与json序列化)
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// 核心必填字段
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Color string `gorm:"not null;default:'';comment:'炫彩皮肤颜色(唯一标识每条配置)'" json:"color" description:"炫彩皮肤颜色"`
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IsEnabled uint32 `gorm:"not null;default:1;comment:'是否启用(0-禁用 1-启用)'" json:"is_enabled" description:"是否启用"`
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Author string `gorm:"not null;size:64;default:'';comment:'炫彩皮肤配置作者(创建人/配置者名称)'" json:"author" description:"作者"`
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RefreshCount uint32 `gorm:"not null;default:0;comment:'累计刷新次数(炫彩皮肤外观刷新次数统计)'" json:"refresh_count" description:"刷新次数"`
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UsageCount uint32 `gorm:"not null;default:0;comment:'累计使用次数(炫彩皮肤使用次数统计)'" json:"usage_count" description:"使用次数"`
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BindElfIds []uint32 `gorm:"not null;type:json;default:'[]';comment:'绑定精灵ID数组,关联config_pet_boss表主键,空数组表示未绑定具体精灵'" json:"bind_elf_ids" description:"绑定精灵数组"`
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//野生精灵概率
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ElfProbability uint32 `gorm:"not null;default:0;comment:'野生精灵概率(0-10000)'" json:"elf_probability" description:"野生精灵概率"`
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// 辅助备注字段
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Remark string `gorm:"size:512;default:'';comment:'炫彩皮肤备注'" json:"remark" description:"备注信息"`
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}
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// ColorfulSkinEX 炫彩皮肤扩展模型(用于前端/业务层展示,非数据库存储字段)
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type ColorfulSkinEX struct {
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ColorfulSkin // 嵌入核心炫彩皮肤模型
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ColorS data.GlowFilter `json:"color" description:"光环名称(前端展示用,关联光环配置表查询)"`
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BindElfNames []string `json:"bind_elf_names" description:"绑定精灵名称列表"`
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IsEnabledDesc string `json:"is_enabled_desc" description:"启用状态描述"`
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IsUniversalDesc string `json:"is_universal_desc" description:"通用状态描述"`
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}
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// -------------------------- 核心配套方法(仅更名适配,逻辑不变)--------------------------
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func (*ColorfulSkin) TableName() string {
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return TableNameColorfulSkin
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}
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func (*ColorfulSkin) GroupName() string {
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return "default"
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}
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func NewColorfulSkin() *ColorfulSkin {
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return &ColorfulSkin{
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Model: cool.NewModel(),
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Color: "",
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IsEnabled: 1,
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Author: "",
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RefreshCount: 0,
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UsageCount: 0,
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BindElfIds: []uint32{},
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Remark: "",
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}
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}
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// -------------------------- 业务操作方法(逻辑不变,仅调整提示信息标识)--------------------------
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// AddBindElfId 为炫彩皮肤添加单个绑定精灵ID(避免重复添加)
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func (c *ColorfulSkin) AddBindElfId(elfId uint32) error {
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if elfId == 0 {
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return errors.New("绑定精灵ID不能为空(不能为0)")
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}
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// 检查是否已绑定,避免重复
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for _, id := range c.BindElfIds {
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if id == elfId {
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return fmt.Errorf("精灵ID%d已绑定当前炫彩皮肤配置,无需重复添加", elfId)
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}
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}
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c.BindElfIds = append(c.BindElfIds, elfId)
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return nil
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}
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// RemoveBindElfId 从炫彩皮肤移除单个绑定精灵ID
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func (c *ColorfulSkin) RemoveBindElfId(elfId uint32) error {
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if elfId == 0 {
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return errors.New("绑定精灵ID不能为空(不能为0)")
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}
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for i, id := range c.BindElfIds {
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if id == elfId {
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c.BindElfIds = append(c.BindElfIds[:i], c.BindElfIds[i+1:]...)
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return nil
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}
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}
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return fmt.Errorf("当前炫彩皮肤配置未绑定精灵ID%d,无法移除", elfId)
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}
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// AddRefreshCount 增加刷新次数(支持批量累加,默认累加1)
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func (c *ColorfulSkin) AddRefreshCount(addNum uint32) error {
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if addNum <= 0 {
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return errors.New("增加的刷新次数必须大于0")
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}
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c.RefreshCount += addNum
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return nil
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}
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// AddUsageCount 增加使用次数(支持批量累加,默认累加1)
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func (c *ColorfulSkin) AddUsageCount(addNum uint32) error {
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if addNum <= 0 {
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return errors.New("增加的使用次数必须大于0")
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}
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c.UsageCount += addNum
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return nil
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}
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// -------------------------- 表结构自动同步 --------------------------
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func init() {
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cool.CreateTable(&ColorfulSkin{})
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}
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