feat(model): 新增金豆消费、CDK配置、炫彩皮肤及双塔模型,优化物品奖励和BOSS配置
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@@ -3,11 +3,10 @@ package input
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import (
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"blazing/common/utils"
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"blazing/logic/service/fight/info"
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"blazing/modules/blazing/model"
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"fmt"
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"blazing/modules/blazing/model"
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"github.com/alpacahq/alpacadecimal"
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"github.com/brunoga/deep"
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"github.com/gogf/gf/v2/util/gconv"
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@@ -18,6 +17,7 @@ import (
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// 战斗结束原因枚举
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type EnumEffectType uint16
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// 繁殖加成,体力提升加成
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// <!-- Stat: 精灵特效Stat: 0: 无效(默认值), 1: 永久, 2: 有`有效次数'的特效 3: 爆发特效 4: 异能精灵特质,5特训,6魂印-->
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var EffectType = enum.New[struct {
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