feat(model): 新增金豆消费、CDK配置、炫彩皮肤及双塔模型,优化物品奖励和BOSS配置

This commit is contained in:
1
2025-12-21 18:13:54 +00:00
parent 4cffc3d510
commit edee754a22
12 changed files with 579 additions and 26 deletions

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@@ -3,11 +3,10 @@ package input
import (
"blazing/common/utils"
"blazing/logic/service/fight/info"
"blazing/modules/blazing/model"
"fmt"
"blazing/modules/blazing/model"
"github.com/alpacahq/alpacadecimal"
"github.com/brunoga/deep"
"github.com/gogf/gf/v2/util/gconv"
@@ -18,6 +17,7 @@ import (
// 战斗结束原因枚举
type EnumEffectType uint16
// 繁殖加成,体力提升加成
// <!-- Stat: 精灵特效Stat: 0: 无效(默认值), 1: 永久, 2: 有`有效次数'的特效 3: 爆发特效 4: 异能精灵特质5特训6魂印-->
var EffectType = enum.New[struct {