fix(rpc): 修复日志输出格式并修正logic服务器注册逻辑
修复了rpc模块中日志输出时参数拼接错误的问题,同时修正了RegisterLogic函数中端口映射的逻辑错误。 feat(socket): 替换错误处理方式为panic 在ServerEvent.go中将网络启动失败的返回错误改为panic处理,提高错误可见性。 feat(fight): 增加战斗加载进度控制 在LoadPercent函数中增加对FightC非
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@@ -184,7 +184,10 @@ func (h Controller) Capture(data *fight.CatchMonsterInboundInfo, c *player.Playe
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// 加载进度
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func (h Controller) LoadPercent(data *fight.LoadPercentInboundInfo, c *player.Player) (result *info.LoadPercentOutboundInfo, err errorcode.ErrorCode) {
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if c.FightC != nil {
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c.FightC.LoadPercent(c, int32(data.Percent))
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}
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c.FightC.LoadPercent(c, int32(data.Percent))
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return nil, -1
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}
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