refactor: 重构宠物背包逻辑到玩家服务
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ci/woodpecker/push/my-first-workflow Pipeline was successful
This commit is contained in:
@@ -12,35 +12,9 @@ func (h Controller) SavePetBagOrder(
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data *pet.SavePetBagOrderInboundInfo,
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player *player.Player) (result *fight.NullOutboundInfo,
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err errorcode.ErrorCode) {
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if len(data.PetList) > 6 || len(data.BackupPetList) > 6 {
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if !player.SavePetBagOrder(data.PetList, data.BackupPetList) {
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return nil, errorcode.ErrorCodes.ErrPokemonIDMismatch
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}
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totalPetCount := len(player.Info.PetList) + len(player.Info.BackupPetList)
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if len(data.PetList)+len(data.BackupPetList) != totalPetCount {
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return nil, errorcode.ErrorCodes.ErrPokemonIDMismatch
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}
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petMap := buildPetInfoMap(player.Info.PetList, player.Info.BackupPetList)
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used := make(map[uint32]struct{}, totalPetCount)
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battleList, ok := buildOrderedPetList(data.PetList, petMap, used)
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if !ok {
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return nil, errorcode.ErrorCodes.ErrPokemonIDMismatch
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}
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backupList, ok := buildOrderedPetList(data.BackupPetList, petMap, used)
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if !ok {
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return nil, errorcode.ErrorCodes.ErrPokemonIDMismatch
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}
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if len(used) != totalPetCount {
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return nil, errorcode.ErrorCodes.ErrPokemonIDMismatch
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}
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player.Info.PetList = battleList
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player.Info.BackupPetList = backupList
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player.Service.Info.Save(*player.Info)
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return nil, 0
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}
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@@ -48,7 +22,7 @@ func (h Controller) SavePetBagOrder(
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// PetRetrieveFromWarehouse 领回仓库精灵
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func (h Controller) PetRetrieveFromWarehouse(
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data *pet.PET_RETRIEVE, player *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
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if _, ok := findPetListSlot(player, data.CatchTime); ok {
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if _, ok := player.FindPetBagSlot(data.CatchTime); ok {
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return nil, 0
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}
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@@ -57,13 +31,7 @@ func (h Controller) PetRetrieveFromWarehouse(
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return nil, 0
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}
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if len(player.Info.PetList) < 6 {
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player.Info.PetList = append(player.Info.PetList, petInfo.Data)
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} else if len(player.Info.BackupPetList) < 6 {
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player.Info.BackupPetList = append(player.Info.BackupPetList, petInfo.Data)
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}
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player.AddPetToAvailableBag(petInfo.Data)
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return nil, 0
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}
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@@ -82,19 +50,19 @@ func (h Controller) TogglePetBagWarehouse(
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switch data.Flag {
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case 0:
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slot, ok := findPetListSlot(player, data.CatchTime)
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slot, ok := player.FindPetBagSlot(data.CatchTime)
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if !ok {
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return result, errorcode.ErrorCodes.ErrPokemonNotExists
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}
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if !slot.isValid() {
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if !slot.IsValid() {
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return result, errorcode.ErrorCodes.ErrPokemonIDMismatch
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}
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if !player.Service.Pet.Update(slot.info) {
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if !player.Service.Pet.Update(slot.PetInfo()) {
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return result, errorcode.ErrorCodes.ErrSystemError
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}
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slot.remove()
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if slot.kind == petListKindMain {
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slot.Remove()
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if slot.IsMainBag() {
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player.Service.Info.Save(*player.Info)
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}
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@@ -102,7 +70,7 @@ func (h Controller) TogglePetBagWarehouse(
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if len(player.Info.PetList) >= 6 && len(player.Info.BackupPetList) >= 6 {
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return result, errorcode.ErrorCodes.ErrPokemonIDMismatch
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}
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if _, ok := findPetListSlot(player, data.CatchTime); ok {
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if _, ok := player.FindPetBagSlot(data.CatchTime); ok {
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return result, 0
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}
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@@ -110,11 +78,7 @@ func (h Controller) TogglePetBagWarehouse(
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if petInfo == nil {
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return result, errorcode.ErrorCodes.ErrPokemonNotExists
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}
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if len(player.Info.PetList) < 6 {
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player.Info.PetList = append(player.Info.PetList, petInfo.Data)
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} else {
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player.Info.BackupPetList = append(player.Info.BackupPetList, petInfo.Data)
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}
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player.AddPetToAvailableBag(petInfo.Data)
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result.PetInfo = petInfo.Data
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}
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@@ -151,7 +115,7 @@ func (h Controller) TogglePetBagWarehouseLegacy(
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}
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player.Info.PetList = append(player.Info.PetList[:index], player.Info.PetList[index+1:]...)
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player.Info.BackupPetList = removePetByCatchTime(player.Info.BackupPetList, data.CatchTime)
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player.RemoveBackupPet(data.CatchTime)
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player.Info.BackupPetList = append(player.Info.BackupPetList, *currentPet)
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case 1:
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@@ -160,11 +124,11 @@ func (h Controller) TogglePetBagWarehouseLegacy(
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}
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if _, _, ok := player.FindPet(data.CatchTime); ok {
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player.Info.BackupPetList = removePetByCatchTime(player.Info.BackupPetList, data.CatchTime)
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player.RemoveBackupPet(data.CatchTime)
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break
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}
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if index, backupPet, ok := findBackupPet(player, data.CatchTime); ok {
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if index, backupPet, ok := player.FindBackupPet(data.CatchTime); ok {
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if index < 0 || index >= len(player.Info.BackupPetList) {
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return result, errorcode.ErrorCodes.ErrPokemonIDMismatch
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}
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@@ -101,7 +101,7 @@ func (h Controller) PetFusion(data *pet.C2S_PetFusion, c *player.Player) (result
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}
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c.Service.Pet.PetAdd(newPet, 0)
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println(c.Info.UserID, "进行融合", len(c.Info.PetList), masterPet.ID, auxPet.ID, newPet.ID)
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//println(c.Info.UserID, "进行融合", len(c.Info.PetList), masterPet.ID, auxPet.ID, newPet.ID)
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c.PetDel(data.Mcatchtime)
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if useOptionalItem(c, data.GoldItem1[:], petFusionKeepAuxItemID) {
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@@ -33,12 +33,16 @@ func (h Controller) GetUserBagPetInfo(
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data *pet.GetUserBagPetInfoInboundEmpty,
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player *player.Player) (result *pet.GetUserBagPetInfoOutboundInfo,
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err errorcode.ErrorCode) {
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return buildUserBagPetInfo(player), 0
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return player.GetUserBagPetInfo(), 0
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}
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type GetPetListInboundEmpty struct {
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Head common.TomeeHeader `cmd:"2303" struc:"skip"`
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}
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// GetPetList 获取当前主背包列表
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func (h Controller) GetPetList(
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data *pet.GetPetListInboundEmpty,
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data *GetPetListInboundEmpty,
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player *player.Player) (result *pet.GetPetListOutboundInfo,
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err errorcode.ErrorCode) {
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return buildPetListOutboundInfo(player.Info.PetList), 0
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@@ -2,32 +2,9 @@ package controller
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import (
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"blazing/logic/service/pet"
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"blazing/logic/service/player"
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"blazing/modules/player/model"
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)
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type petListKind uint8
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const (
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petListKindMain petListKind = iota
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petListKindBackup
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)
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type petListSlot struct {
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list *[]model.PetInfo
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index int
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info model.PetInfo
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kind petListKind
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}
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func (slot petListSlot) isValid() bool {
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return slot.list != nil && slot.index >= 0 && slot.index < len(*slot.list)
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}
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func (slot petListSlot) remove() {
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*slot.list = append((*slot.list)[:slot.index], (*slot.list)[slot.index+1:]...)
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}
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func buildPetShortInfo(info model.PetInfo) pet.PetShortInfo {
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return pet.PetShortInfo{
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ID: info.ID,
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@@ -49,114 +26,6 @@ func buildPetListOutboundInfo(petList []model.PetInfo) *pet.GetPetListOutboundIn
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return result
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}
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func removePetByCatchTime(petList []model.PetInfo, catchTime uint32) []model.PetInfo {
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for i := range petList {
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if petList[i].CatchTime == catchTime {
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return append(petList[:i], petList[i+1:]...)
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}
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}
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return petList
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}
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func buildCatchTimeSet(petLists ...[]model.PetInfo) map[uint32]struct{} {
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total := 0
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for _, petList := range petLists {
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total += len(petList)
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}
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catchTimes := make(map[uint32]struct{}, total)
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for _, petList := range petLists {
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for _, petInfo := range petList {
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catchTimes[petInfo.CatchTime] = struct{}{}
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}
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}
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return catchTimes
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}
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func buildPetInfoMap(petLists ...[]model.PetInfo) map[uint32]model.PetInfo {
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total := 0
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for _, petList := range petLists {
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total += len(petList)
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}
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petMap := make(map[uint32]model.PetInfo, total)
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for _, petList := range petLists {
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for _, petInfo := range petList {
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petMap[petInfo.CatchTime] = petInfo
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}
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}
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return petMap
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}
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func findBackupPet(player *player.Player, catchTime uint32) (int, *model.PetInfo, bool) {
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for i := range player.Info.BackupPetList {
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if player.Info.BackupPetList[i].CatchTime == catchTime {
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return i, &player.Info.BackupPetList[i], true
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}
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}
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return -1, nil, false
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}
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func findPetListSlot(player *player.Player, catchTime uint32) (petListSlot, bool) {
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if index, petInfo, ok := player.FindPet(catchTime); ok {
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return petListSlot{
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list: &player.Info.PetList,
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index: index,
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info: *petInfo,
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kind: petListKindMain,
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}, true
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}
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if index, petInfo, ok := findBackupPet(player, catchTime); ok {
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return petListSlot{
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list: &player.Info.BackupPetList,
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index: index,
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info: *petInfo,
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kind: petListKindBackup,
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}, true
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}
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return petListSlot{}, false
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}
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func buildUserBagPetInfo(player *player.Player) *pet.GetUserBagPetInfoOutboundInfo {
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result := &pet.GetUserBagPetInfoOutboundInfo{
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PetList: make([]model.PetInfo, len(player.Info.PetList)),
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BackupPetList: make([]model.PetInfo, len(player.Info.BackupPetList)),
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}
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copy(result.PetList, player.Info.PetList)
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copy(result.BackupPetList, player.Info.BackupPetList)
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return result
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}
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func buildOrderedPetList(
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catchTimes []uint32,
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petMap map[uint32]model.PetInfo,
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used map[uint32]struct{},
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) ([]model.PetInfo, bool) {
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result := make([]model.PetInfo, 0, len(catchTimes))
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for _, catchTime := range catchTimes {
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if catchTime == 0 {
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return nil, false
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}
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if _, exists := used[catchTime]; exists {
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return nil, false
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}
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petInfo, exists := petMap[catchTime]
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if !exists {
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return nil, false
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}
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used[catchTime] = struct{}{}
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result = append(result, petInfo)
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}
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return result, true
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}
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func buildPetShowOutboundInfo(userID, flag uint32, info *model.PetInfo) *pet.PetShowOutboundInfo {
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return &pet.PetShowOutboundInfo{
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UserID: userID,
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@@ -12,7 +12,7 @@ import (
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func (h Controller) PetReleaseToWarehouse(
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data *pet.PET_ROWEI, player *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
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_, _, inBag := player.FindPet(data.CatchTime)
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_, _, inBackup := findBackupPet(player, data.CatchTime)
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_, _, inBackup := player.FindBackupPet(data.CatchTime)
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freeForbidden := xmlres.PetMAP[int(data.ID)].FreeForbidden
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if inBag || inBackup || freeForbidden == 1 {
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return nil, errorcode.ErrorCodes.ErrCannotReleaseNonWarehouse
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@@ -6,10 +6,6 @@ import (
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"blazing/modules/player/model"
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)
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type GetPetListInboundEmpty struct {
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Head common.TomeeHeader `cmd:"2303" struc:"skip"`
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}
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type GetPetListOutboundInfo struct {
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ShortInfoListLen uint32 `struc:"int32,sizeof=ShortInfoList"`
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ShortInfoList []PetShortInfo
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@@ -1,10 +1,34 @@
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package player
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import (
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"blazing/common/utils"
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"blazing/logic/service/pet"
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"blazing/modules/player/model"
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)
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type PetBagSlot struct {
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list *[]model.PetInfo
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index int
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info model.PetInfo
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main bool
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}
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func (slot PetBagSlot) IsValid() bool {
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return slot.list != nil && slot.index >= 0 && slot.index < len(*slot.list)
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}
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func (slot PetBagSlot) Remove() {
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*slot.list = append((*slot.list)[:slot.index], (*slot.list)[slot.index+1:]...)
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}
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func (slot PetBagSlot) PetInfo() model.PetInfo {
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return slot.info
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}
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func (slot PetBagSlot) IsMainBag() bool {
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return slot.main
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}
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func buildCatchTimeSet(petLists ...[]model.PetInfo) map[uint32]struct{} {
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total := 0
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for _, petList := range petLists {
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@@ -20,14 +44,140 @@ func buildCatchTimeSet(petLists ...[]model.PetInfo) map[uint32]struct{} {
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return catchTimes
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}
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func removePetByCatchTime(petList []model.PetInfo, catchTime uint32) []model.PetInfo {
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for i := range petList {
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if petList[i].CatchTime == catchTime {
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return append(petList[:i], petList[i+1:]...)
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}
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}
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return petList
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}
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func buildPetInfoMap(petLists ...[]model.PetInfo) map[uint32]model.PetInfo {
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total := 0
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for _, petList := range petLists {
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total += len(petList)
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}
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petMap := make(map[uint32]model.PetInfo, total)
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for _, petList := range petLists {
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for _, petInfo := range petList {
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petMap[petInfo.CatchTime] = petInfo
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}
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}
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return petMap
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}
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func buildOrderedPetList(
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catchTimes []uint32,
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petMap map[uint32]model.PetInfo,
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used map[uint32]struct{},
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) ([]model.PetInfo, bool) {
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result := make([]model.PetInfo, 0, len(catchTimes))
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for _, catchTime := range catchTimes {
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if catchTime == 0 {
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return nil, false
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}
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if _, exists := used[catchTime]; exists {
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return nil, false
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}
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petInfo, exists := petMap[catchTime]
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if !exists {
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return nil, false
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}
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used[catchTime] = struct{}{}
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result = append(result, petInfo)
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}
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return result, true
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}
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// GetUserBagPetInfo 返回主背包和并列备用精灵列表。
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func (p *Player) GetUserBagPetInfo() *pet.GetUserBagPetInfoOutboundInfo {
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result := &pet.GetUserBagPetInfoOutboundInfo{
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PetList: make([]model.PetInfo, len(p.Info.PetList)),
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BackupPetList: make([]model.PetInfo, len(p.Info.BackupPetList)),
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PetList: p.Info.PetList,
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BackupPetList: p.Info.BackupPetList,
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}
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copy(result.PetList, p.Info.PetList)
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copy(result.BackupPetList, p.Info.BackupPetList)
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return result
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}
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func (p *Player) FindBackupPet(catchTime uint32) (int, *model.PetInfo, bool) {
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return utils.FindWithIndex(p.Info.BackupPetList, func(petInfo model.PetInfo) bool {
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return petInfo.CatchTime == catchTime
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})
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}
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func (p *Player) FindPetBagSlot(catchTime uint32) (PetBagSlot, bool) {
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if index, petInfo, ok := p.FindPet(catchTime); ok {
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return PetBagSlot{
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list: &p.Info.PetList,
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index: index,
|
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info: *petInfo,
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main: true,
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}, true
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}
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|
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if index, petInfo, ok := p.FindBackupPet(catchTime); ok {
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return PetBagSlot{
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list: &p.Info.BackupPetList,
|
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index: index,
|
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info: *petInfo,
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main: false,
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}, true
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}
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return PetBagSlot{}, false
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}
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func (p *Player) AddPetToAvailableBag(petInfo model.PetInfo) bool {
|
||||
if len(p.Info.PetList) < 6 {
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p.Info.PetList = append(p.Info.PetList, petInfo)
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return true
|
||||
}
|
||||
if len(p.Info.BackupPetList) < 6 {
|
||||
p.Info.BackupPetList = append(p.Info.BackupPetList, petInfo)
|
||||
return true
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
func (p *Player) RemoveBackupPet(catchTime uint32) {
|
||||
p.Info.BackupPetList = removePetByCatchTime(p.Info.BackupPetList, catchTime)
|
||||
}
|
||||
|
||||
func (p *Player) SavePetBagOrder(petList []uint32, backupPetList []uint32) bool {
|
||||
if len(petList) > 6 || len(backupPetList) > 6 {
|
||||
return false
|
||||
}
|
||||
|
||||
totalPetCount := len(p.Info.PetList) + len(p.Info.BackupPetList)
|
||||
if len(petList)+len(backupPetList) != totalPetCount {
|
||||
return false
|
||||
}
|
||||
|
||||
petMap := buildPetInfoMap(p.Info.PetList, p.Info.BackupPetList)
|
||||
used := make(map[uint32]struct{}, totalPetCount)
|
||||
|
||||
battleList, ok := buildOrderedPetList(petList, petMap, used)
|
||||
if !ok {
|
||||
return false
|
||||
}
|
||||
|
||||
backupList, ok := buildOrderedPetList(backupPetList, petMap, used)
|
||||
if !ok {
|
||||
return false
|
||||
}
|
||||
|
||||
if len(used) != totalPetCount {
|
||||
return false
|
||||
}
|
||||
|
||||
p.Info.PetList = battleList
|
||||
p.Info.BackupPetList = backupList
|
||||
return true
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user