refactor: 重构宠物背包逻辑到玩家服务
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@@ -2,32 +2,9 @@ package controller
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import (
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"blazing/logic/service/pet"
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"blazing/logic/service/player"
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"blazing/modules/player/model"
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)
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type petListKind uint8
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const (
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petListKindMain petListKind = iota
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petListKindBackup
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)
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type petListSlot struct {
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list *[]model.PetInfo
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index int
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info model.PetInfo
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kind petListKind
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}
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func (slot petListSlot) isValid() bool {
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return slot.list != nil && slot.index >= 0 && slot.index < len(*slot.list)
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}
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func (slot petListSlot) remove() {
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*slot.list = append((*slot.list)[:slot.index], (*slot.list)[slot.index+1:]...)
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}
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func buildPetShortInfo(info model.PetInfo) pet.PetShortInfo {
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return pet.PetShortInfo{
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ID: info.ID,
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@@ -49,114 +26,6 @@ func buildPetListOutboundInfo(petList []model.PetInfo) *pet.GetPetListOutboundIn
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return result
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}
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func removePetByCatchTime(petList []model.PetInfo, catchTime uint32) []model.PetInfo {
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for i := range petList {
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if petList[i].CatchTime == catchTime {
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return append(petList[:i], petList[i+1:]...)
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}
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}
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return petList
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}
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func buildCatchTimeSet(petLists ...[]model.PetInfo) map[uint32]struct{} {
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total := 0
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for _, petList := range petLists {
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total += len(petList)
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}
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catchTimes := make(map[uint32]struct{}, total)
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for _, petList := range petLists {
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for _, petInfo := range petList {
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catchTimes[petInfo.CatchTime] = struct{}{}
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}
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}
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return catchTimes
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}
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func buildPetInfoMap(petLists ...[]model.PetInfo) map[uint32]model.PetInfo {
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total := 0
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for _, petList := range petLists {
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total += len(petList)
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}
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petMap := make(map[uint32]model.PetInfo, total)
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for _, petList := range petLists {
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for _, petInfo := range petList {
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petMap[petInfo.CatchTime] = petInfo
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}
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}
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return petMap
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}
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func findBackupPet(player *player.Player, catchTime uint32) (int, *model.PetInfo, bool) {
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for i := range player.Info.BackupPetList {
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if player.Info.BackupPetList[i].CatchTime == catchTime {
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return i, &player.Info.BackupPetList[i], true
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}
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}
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return -1, nil, false
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}
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func findPetListSlot(player *player.Player, catchTime uint32) (petListSlot, bool) {
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if index, petInfo, ok := player.FindPet(catchTime); ok {
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return petListSlot{
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list: &player.Info.PetList,
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index: index,
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info: *petInfo,
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kind: petListKindMain,
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}, true
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}
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if index, petInfo, ok := findBackupPet(player, catchTime); ok {
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return petListSlot{
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list: &player.Info.BackupPetList,
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index: index,
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info: *petInfo,
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kind: petListKindBackup,
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}, true
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}
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return petListSlot{}, false
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}
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func buildUserBagPetInfo(player *player.Player) *pet.GetUserBagPetInfoOutboundInfo {
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result := &pet.GetUserBagPetInfoOutboundInfo{
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PetList: make([]model.PetInfo, len(player.Info.PetList)),
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BackupPetList: make([]model.PetInfo, len(player.Info.BackupPetList)),
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}
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copy(result.PetList, player.Info.PetList)
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copy(result.BackupPetList, player.Info.BackupPetList)
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return result
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}
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func buildOrderedPetList(
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catchTimes []uint32,
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petMap map[uint32]model.PetInfo,
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used map[uint32]struct{},
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) ([]model.PetInfo, bool) {
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result := make([]model.PetInfo, 0, len(catchTimes))
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for _, catchTime := range catchTimes {
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if catchTime == 0 {
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return nil, false
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}
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if _, exists := used[catchTime]; exists {
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return nil, false
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}
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petInfo, exists := petMap[catchTime]
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if !exists {
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return nil, false
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}
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used[catchTime] = struct{}{}
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result = append(result, petInfo)
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}
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return result, true
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}
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func buildPetShowOutboundInfo(userID, flag uint32, info *model.PetInfo) *pet.PetShowOutboundInfo {
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return &pet.PetShowOutboundInfo{
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UserID: userID,
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