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@@ -115,7 +115,7 @@ func (f *FightC) battleLoop() {
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}
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// f.Our.Player.(*player.Player).MapNPC.Reset(7 * time.Second)
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f.Our.Player.(*player.Player).Info.FightTime = f.Our.Player.(*player.Player).Info.FightTime + time.Now().Unix() - f.StartTime.Unix()
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// f.Our.Player.(*player.Player).Info.FightTime = f.Our.Player.(*player.Player).Info.FightTime + time.Now().Unix() - f.StartTime.Unix()
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}
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//大乱斗,给个延迟
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