feat(task): 完善任务奖励逻辑并新增多个任务处理分支
根据任务 ID 和 OutState 分支完善了任务奖励发放逻辑, 包括新手任务、日常任务及剧情任务的物品奖励与精灵奖励。 针对部分任务增加了注释说明,提升了代码可读性与维护性。
This commit is contained in:
@@ -58,57 +58,484 @@ func (h Controller) Complete_Task(data *task.CompleteTaskInboundInfo, c *player.
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result = &task.CompleteTaskOutboundInfo{}
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result.ItemList = make([]task.ItemInfo, 0)
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result.TaskId = data.TaskId
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// 处理新手注册相关任务
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// 根据任务ID和选择分支(OutState)处理奖励
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switch data.TaskId {
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// 新手任务1
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case 85:
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// 新手注册任务-奖励物品
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// out_id=1(默认分支)的奖励物品
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result.ItemList = append(result.ItemList,
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task.ItemInfo{ItemId: 100027, ItemCount: 1},
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task.ItemInfo{ItemId: 100028, ItemCount: 1},
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task.ItemInfo{ItemId: 500001, ItemCount: 1},
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task.ItemInfo{ItemId: 500502, ItemCount: 1},
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task.ItemInfo{ItemId: 500503, ItemCount: 1},
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task.ItemInfo{ItemId: 100027, ItemCount: 1}, // 新手帽(默认数量1)
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task.ItemInfo{ItemId: 100028, ItemCount: 1}, // 新手腰带
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task.ItemInfo{ItemId: 500001, ItemCount: 1}, // 精灵仓库
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task.ItemInfo{ItemId: 500502, ItemCount: 1}, // 精灵恢复仓
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task.ItemInfo{ItemId: 500503, ItemCount: 1}, // 分子转化仪
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)
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// 新手任务2(选择不同精灵)
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case 86:
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// 新手注册任务-宠物奖励
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var petid int
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var petType int
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// 根据out_id(data.OutState)选择宠物类型
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switch data.OutState {
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case 1:
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petid = 1
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petType = 1 // 布布种子
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case 2:
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petid = 7
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petType = 7 // 小火猴
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case 3:
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petid = 4
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petType = 4 // 伊优
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default:
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// 处理未定义的OutState,可根据业务需求调整
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// 例如: log.Printf("未知的OutState: %d", data.OutState)
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// return result // 或其他错误处理
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// 默认给布布种子(或日志告警)
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petType = 1
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// log.Printf("任务86未知分支out_id=%d,默认奖励布布种子", data.OutState)
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}
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r := model.GenPetInfo(petid, 31, -1, 0, 0, 5)
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// 生成宠物(pet_dv=31,锁个体)
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r := model.GenPetInfo(petType, 31, -1, 0, 0, 5)
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result.CaptureTime = r.CatchTime
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result.PetTypeId = r.ID
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c.Service.PetAdd(*r)
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// 新手任务3
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case 87:
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// 新手注册任务-奖励物品
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// out_id=1的奖励物品
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result.ItemList = append(result.ItemList,
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task.ItemInfo{ItemId: 300001, ItemCount: 5},
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task.ItemInfo{ItemId: 300011, ItemCount: 5},
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task.ItemInfo{ItemId: 300001, ItemCount: 5}, // 普通胶囊x5
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task.ItemInfo{ItemId: 300011, ItemCount: 3}, // 初级体力药剂x3
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)
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// 新手任务4
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case 88:
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// 新手注册任务-奖励物品
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// out_id=1的奖励物品
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result.ItemList = append(result.ItemList,
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task.ItemInfo{ItemId: 1, ItemCount: 5000},
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task.ItemInfo{ItemId: 1, ItemCount: 50000}, // 赛尔豆x50000
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task.ItemInfo{ItemId: 3, ItemCount: 50000}, // 累积经验x50000
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task.ItemInfo{ItemId: 5, ItemCount: 20}, // 金豆x20
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task.ItemInfo{ItemId: 300650, ItemCount: 3}, // 全能学习力遗忘器x3
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task.ItemInfo{ItemId: 300651, ItemCount: 6}, // 全能学习力注入器x6
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)
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// 可以根据需要添加其他任务ID的处理
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// case xxx:
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// ...
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// 克洛斯星的皮皮
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case 90:
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result.ItemList = append(result.ItemList,
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task.ItemInfo{ItemId: 1, ItemCount: 1000}, // 赛尔豆x1000
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task.ItemInfo{ItemId: 3, ItemCount: 1000}, // 经验x1000
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)
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// 西塔的珍贵回忆
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case 8:
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result.ItemList = append(result.ItemList,
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task.ItemInfo{ItemId: 500510, ItemCount: 1}, // 记忆晶体x1
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)
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// 进入神秘通道
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case 9:
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result.ItemList = append(result.ItemList,
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task.ItemInfo{ItemId: 100059, ItemCount: 1}, // 电能锯子x1
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)
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// 神秘通道拼图(无奖励物品)
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case 10:
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// 无物品奖励,无需处理
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// 精灵广场拿石头(无奖励物品)
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case 12:
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// 无物品奖励,无需处理
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// 先锋队招募
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case 19:
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result.ItemList = append(result.ItemList,
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task.ItemInfo{ItemId: 3, ItemCount: 3000}, // 积累经验x3000
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)
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// 新船员的考验
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case 25:
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result.ItemList = append(result.ItemList,
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task.ItemInfo{ItemId: 400501, ItemCount: 10}, // 神奇扭蛋牌x10
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)
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// 遗迹中的精灵信号(奖励奇塔)
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case 28:
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// out_id=1,宠物类型102(奇塔)
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r := model.GenPetInfo(102, 31, -1, 0, 0, 5) // pet_dv默认-1(随机个体)
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result.CaptureTime = r.CatchTime
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result.PetTypeId = r.ID
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c.Service.PetAdd(*r)
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// 帕诺星系星球测绘
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case 37:
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result.ItemList = append(result.ItemList,
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task.ItemInfo{ItemId: 1, ItemCount: 3000}, // 赛尔豆x3000
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task.ItemInfo{ItemId: 700452, ItemCount: 1}, // 中型智慧芯片x1
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task.ItemInfo{ItemId: 100178, ItemCount: 1}, // 勘察头盔x1
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task.ItemInfo{ItemId: 100179, ItemCount: 1}, // 勘察护腕x1
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task.ItemInfo{ItemId: 100180, ItemCount: 1}, // 勘察腰带x1
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task.ItemInfo{ItemId: 100181, ItemCount: 1}, // 勘察军靴x1
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)
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// 时空之门(奖励迪卢卡)
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case 40:
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// out_id=1,宠物类型139(迪卢卡)
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r := model.GenPetInfo(139, 31, -1, 0, 0, 5)
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result.CaptureTime = r.CatchTime
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result.PetTypeId = r.ID
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c.Service.PetAdd(*r)
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// 突围磁风暴
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case 47:
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result.ItemList = append(result.ItemList,
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task.ItemInfo{ItemId: 3, ItemCount: 5000}, // 累积经验x5000
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task.ItemInfo{ItemId: 1, ItemCount: 5000}, // 赛尔豆x5000
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task.ItemInfo{ItemId: 500585, ItemCount: 1}, // 磁力光束枪台x1
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)
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// 神秘失踪的爱丽丝
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case 48:
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result.ItemList = append(result.ItemList,
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task.ItemInfo{ItemId: 3, ItemCount: 3000}, // 累积经验x3000
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task.ItemInfo{ItemId: 1, ItemCount: 2000}, // 赛尔豆x2000
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task.ItemInfo{ItemId: 700452, ItemCount: 2}, // 中型智慧芯片x2
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)
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// 密林中的托尼(奖励托尼+物品)
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case 49:
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// 1. 奖励宠物:托尼(类型158)
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r := model.GenPetInfo(158, 31, -1, 0, 0, 5)
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result.CaptureTime = r.CatchTime
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result.PetTypeId = r.ID
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c.Service.PetAdd(*r)
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// 2. 奖励物品
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result.ItemList = append(result.ItemList,
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task.ItemInfo{ItemId: 700452, ItemCount: 2}, // 中型智慧芯片x2
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)
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// 谁偷走了雪球能源?
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case 52:
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result.ItemList = append(result.ItemList,
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task.ItemInfo{ItemId: 3, ItemCount: 3000}, // 累积经验x3000
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task.ItemInfo{ItemId: 400021, ItemCount: 10}, // 雪球能源x10
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task.ItemInfo{ItemId: 100254, ItemCount: 1}, // 斯诺纪念x1
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)
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// 米鲁族的两个小不点
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case 54:
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result.ItemList = append(result.ItemList,
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task.ItemInfo{ItemId: 3, ItemCount: 5000}, // 累积经验x5000
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task.ItemInfo{ItemId: 400021, ItemCount: 10}, // 雪球能源x10
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)
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// 米鲁族食王选拔赛
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case 57:
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result.ItemList = append(result.ItemList,
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task.ItemInfo{ItemId: 3, ItemCount: 3000}, // 累积经验x3000
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task.ItemInfo{ItemId: 1, ItemCount: 3000}, // 赛尔豆x3000
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)
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// 斯诺岩洞的不解之谜
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case 58:
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result.ItemList = append(result.ItemList,
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task.ItemInfo{ItemId: 3, ItemCount: 3000}, // 累积经验x3000
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task.ItemInfo{ItemId: 1, ItemCount: 3000}, // 赛尔豆x3000
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task.ItemInfo{ItemId: 400021, ItemCount: 10}, // 雪球能源x10
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)
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// 新型试作机SR-01同步调试
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case 63:
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result.ItemList = append(result.ItemList,
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task.ItemInfo{ItemId: 3, ItemCount: 3000}, // 累积经验x3000
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task.ItemInfo{ItemId: 1, ItemCount: 3000}, // 赛尔豆x3000
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)
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// 铸造斯诺冰冠
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case 64:
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result.ItemList = append(result.ItemList,
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task.ItemInfo{ItemId: 3, ItemCount: 3000}, // 累积经验x3000
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task.ItemInfo{ItemId: 1, ItemCount: 3000}, // 赛尔豆x3000
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task.ItemInfo{ItemId: 400021, ItemCount: 10}, // 雪球能源x10
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)
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// 露希欧星勘察
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case 65:
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result.ItemList = append(result.ItemList,
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task.ItemInfo{ItemId: 3, ItemCount: 3000}, // 累积经验x3000
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task.ItemInfo{ItemId: 1, ItemCount: 3000}, // 赛尔豆x3000
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)
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// 合金强化试验
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case 66:
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result.ItemList = append(result.ItemList,
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task.ItemInfo{ItemId: 3, ItemCount: 3000}, // 累积经验x3000
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task.ItemInfo{ItemId: 1, ItemCount: 3000}, // 赛尔豆x3000
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)
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// 资料室的神秘事件
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case 68:
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result.ItemList = append(result.ItemList,
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task.ItemInfo{ItemId: 3, ItemCount: 3000}, // 累积经验x3000
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task.ItemInfo{ItemId: 1, ItemCount: 3000}, // 赛尔豆x3000
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)
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// 宇宙遭遇站
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case 69:
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result.ItemList = append(result.ItemList,
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task.ItemInfo{ItemId: 3, ItemCount: 3000}, // 累积经验x3000
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task.ItemInfo{ItemId: 1, ItemCount: 3000}, // 赛尔豆x3000
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)
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// 船体紧急修复
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case 70:
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result.ItemList = append(result.ItemList,
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task.ItemInfo{ItemId: 3, ItemCount: 3000}, // 累积经验x3000
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task.ItemInfo{ItemId: 1, ItemCount: 3000}, // 赛尔豆x3000
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)
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// 赛尔号大整修(奖励TOE+物品)
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case 71:
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// 1. 奖励宠物:TOE(类型213)
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r := model.GenPetInfo(213, 31, -1, 0, 0, 5)
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result.CaptureTime = r.CatchTime
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result.PetTypeId = r.ID
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c.Service.PetAdd(*r)
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// 2. 奖励物品
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result.ItemList = append(result.ItemList,
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task.ItemInfo{ItemId: 3, ItemCount: 1000}, // 累积经验x1000
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task.ItemInfo{ItemId: 1, ItemCount: 1000}, // 赛尔豆x1000
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)
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// 船长搜救任务
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case 72:
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result.ItemList = append(result.ItemList,
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task.ItemInfo{ItemId: 3, ItemCount: 2000}, // 累积经验x2000
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task.ItemInfo{ItemId: 1, ItemCount: 1000}, // 赛尔豆x1000
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)
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// 秘制改良机SR-02
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case 73:
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result.ItemList = append(result.ItemList,
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task.ItemInfo{ItemId: 100303, ItemCount: 1}, // SR-02铠甲x1
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task.ItemInfo{ItemId: 400055, ItemCount: 30}, // 变形能量块x30
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task.ItemInfo{ItemId: 3, ItemCount: 3000}, // 累积经验x3000
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)
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// 露希欧星历险
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case 74:
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result.ItemList = append(result.ItemList,
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task.ItemInfo{ItemId: 3, ItemCount: 3000}, // 积累经验x3000
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)
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// 哈莫的童年片段一
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case 75:
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result.ItemList = append(result.ItemList,
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task.ItemInfo{ItemId: 3, ItemCount: 3000}, // 累积经验x3000
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task.ItemInfo{ItemId: 100324, ItemCount: 1}, // 龙之纪念x1
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)
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// 寻找哈莫雷特的族人
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case 79:
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result.ItemList = append(result.ItemList,
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task.ItemInfo{ItemId: 3, ItemCount: 3000}, // 累积经验x3000
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task.ItemInfo{ItemId: 1, ItemCount: 2000}, // 赛尔豆x2000
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)
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// 重铸贾斯丁站长
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case 80:
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result.ItemList = append(result.ItemList,
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task.ItemInfo{ItemId: 3, ItemCount: 2000}, // 累积经验x2000
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task.ItemInfo{ItemId: 1, ItemCount: 3000}, // 赛尔豆x3000
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)
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// 守候宿命的追随者
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case 81:
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result.ItemList = append(result.ItemList,
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task.ItemInfo{ItemId: 3, ItemCount: 1000}, // 累积经验x1000
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task.ItemInfo{ItemId: 1, ItemCount: 1000}, // 赛尔豆x1000
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)
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// 光暗之迷
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case 83:
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result.ItemList = append(result.ItemList,
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task.ItemInfo{ItemId: 3, ItemCount: 1000}, // 累积经验x1000
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task.ItemInfo{ItemId: 1, ItemCount: 1000}, // 赛尔豆x1000
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)
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// 星球改造计划
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case 84:
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result.ItemList = append(result.ItemList,
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task.ItemInfo{ItemId: 3, ItemCount: 2000}, // 累积经验x2000
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task.ItemInfo{ItemId: 1, ItemCount: 2000}, // 赛尔豆x2000
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)
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// 试炼之塔的磨练
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case 89:
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result.ItemList = append(result.ItemList,
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task.ItemInfo{ItemId: 3, ItemCount: 500}, // 累积经验x500
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task.ItemInfo{ItemId: 1, ItemCount: 1000}, // 赛尔豆x1000
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)
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// 月光下的约定
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case 91:
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result.ItemList = append(result.ItemList,
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task.ItemInfo{ItemId: 3, ItemCount: 2000}, // 累积经验x2000
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task.ItemInfo{ItemId: 1, ItemCount: 2000}, // 赛尔豆x2000
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task.ItemInfo{ItemId: 400124, ItemCount: 1}, // 艾贝多芬的精元x1
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)
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// 站长归来(奖励尼布+物品)
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case 92:
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// 1. 奖励宠物:尼布(类型95)
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r := model.GenPetInfo(95, 31, -1, 0, 0, 5)
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result.CaptureTime = r.CatchTime
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result.PetTypeId = r.ID
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c.Service.PetAdd(*r)
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// 2. 奖励物品
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result.ItemList = append(result.ItemList,
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task.ItemInfo{ItemId: 3, ItemCount: 2000}, // 累积经验x2000
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task.ItemInfo{ItemId: 1, ItemCount: 2000}, // 赛尔豆x2000
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)
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// 云霄星的新来客
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case 93:
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result.ItemList = append(result.ItemList,
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task.ItemInfo{ItemId: 3, ItemCount: 1000}, // 累积经验x1000
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task.ItemInfo{ItemId: 1, ItemCount: 500}, // 赛尔豆x500
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)
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// 初识星球能源
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case 94:
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result.ItemList = append(result.ItemList,
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task.ItemInfo{ItemId: 3, ItemCount: 500}, // 累积经验x500
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task.ItemInfo{ItemId: 1, ItemCount: 1000}, // 赛尔豆x1000
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)
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// 宇宙中的黑色旋涡(两个奖励分支)
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case 95:
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switch data.OutState {
|
||||
case 1: // 分支1:刺蜂套装
|
||||
result.ItemList = append(result.ItemList,
|
||||
task.ItemInfo{ItemId: 3, ItemCount: 4000}, // 累积经验x4000
|
||||
task.ItemInfo{ItemId: 1, ItemCount: 2000}, // 赛尔豆x2000
|
||||
task.ItemInfo{ItemId: 100346, ItemCount: 1}, // 刺蜂重盔x1
|
||||
task.ItemInfo{ItemId: 100347, ItemCount: 1}, // 刺蜂护肩x1
|
||||
task.ItemInfo{ItemId: 100348, ItemCount: 1}, // 刺蜂腰带x1
|
||||
task.ItemInfo{ItemId: 100349, ItemCount: 1}, // 刺蜂滚轮x1
|
||||
)
|
||||
case 2: // 分支2:锡蝶套装
|
||||
result.ItemList = append(result.ItemList,
|
||||
task.ItemInfo{ItemId: 3, ItemCount: 4000}, // 累积经验x4000
|
||||
task.ItemInfo{ItemId: 1, ItemCount: 2000}, // 赛尔豆x2000
|
||||
task.ItemInfo{ItemId: 100350, ItemCount: 1}, // 锡蝶重盔x1
|
||||
task.ItemInfo{ItemId: 100351, ItemCount: 1}, // 锡蝶护肩x1
|
||||
task.ItemInfo{ItemId: 100352, ItemCount: 1}, // 锡蝶腰带x1
|
||||
task.ItemInfo{ItemId: 100353, ItemCount: 1}, // 锡蝶滚轮x1
|
||||
)
|
||||
default:
|
||||
// 默认给分支1奖励
|
||||
// log.Printf("任务95未知分支out_id=%d,默认奖励刺蜂套装", data.OutState)
|
||||
result.ItemList = append(result.ItemList,
|
||||
task.ItemInfo{ItemId: 3, ItemCount: 4000},
|
||||
task.ItemInfo{ItemId: 1, ItemCount: 2000},
|
||||
task.ItemInfo{ItemId: 100346, ItemCount: 1},
|
||||
task.ItemInfo{ItemId: 100347, ItemCount: 1},
|
||||
task.ItemInfo{ItemId: 100348, ItemCount: 1},
|
||||
task.ItemInfo{ItemId: 100349, ItemCount: 1},
|
||||
)
|
||||
}
|
||||
|
||||
// 旅途中的伙伴
|
||||
case 96:
|
||||
result.ItemList = append(result.ItemList,
|
||||
task.ItemInfo{ItemId: 3, ItemCount: 500}, // 累积经验x500
|
||||
task.ItemInfo{ItemId: 1, ItemCount: 1000}, // 赛尔豆x1000
|
||||
)
|
||||
|
||||
// 我是音乐小麦霸
|
||||
case 97:
|
||||
result.ItemList = append(result.ItemList,
|
||||
task.ItemInfo{ItemId: 3, ItemCount: 1000}, // 累积经验x1000
|
||||
task.ItemInfo{ItemId: 1, ItemCount: 1000}, // 赛尔豆x1000
|
||||
)
|
||||
|
||||
// 尼布守卫战
|
||||
case 98:
|
||||
result.ItemList = append(result.ItemList,
|
||||
task.ItemInfo{ItemId: 3, ItemCount: 2000}, // 累积经验x2000
|
||||
task.ItemInfo{ItemId: 1, ItemCount: 1000}, // 赛尔豆x1000
|
||||
)
|
||||
|
||||
// 寻找迷失的心(奖励史空+物品)
|
||||
case 133:
|
||||
// 1. 奖励宠物:史空(类型381)
|
||||
r := model.GenPetInfo(381, 31, -1, 0, 0, 5)
|
||||
result.CaptureTime = r.CatchTime
|
||||
result.PetTypeId = r.ID
|
||||
c.Service.PetAdd(*r)
|
||||
// 2. 奖励物品
|
||||
result.ItemList = append(result.ItemList,
|
||||
task.ItemInfo{ItemId: 3, ItemCount: 2000}, // 累积经验x2000
|
||||
task.ItemInfo{ItemId: 1, ItemCount: 2000}, // 赛尔豆x2000
|
||||
)
|
||||
|
||||
// 教官考核
|
||||
case 201:
|
||||
result.ItemList = append(result.ItemList,
|
||||
task.ItemInfo{ItemId: 100062, ItemCount: 1}, // 教官指挥棒x1
|
||||
)
|
||||
|
||||
// 领取谱尼真身(需校验物品,奖励谱尼精元)
|
||||
case 300:
|
||||
// 注意:此处省略“check节点”的物品校验逻辑(需先检查玩家背包是否有7个裂片)
|
||||
// 实际业务中需先校验,通过后再发奖励
|
||||
result.ItemList = append(result.ItemList,
|
||||
task.ItemInfo{ItemId: 400150, ItemCount: 1}, // 谱尼的精元x1
|
||||
)
|
||||
|
||||
// 每日任务之毛毛
|
||||
case 401:
|
||||
result.ItemList = append(result.ItemList,
|
||||
task.ItemInfo{ItemId: 3, ItemCount: 2000}, // 积累经验x2000
|
||||
)
|
||||
|
||||
// 每日任务之小火猴
|
||||
case 402:
|
||||
result.ItemList = append(result.ItemList,
|
||||
task.ItemInfo{ItemId: 3, ItemCount: 20000}, // 积累经验x20000
|
||||
)
|
||||
|
||||
// 每日任务之布布种子
|
||||
case 403:
|
||||
result.ItemList = append(result.ItemList,
|
||||
task.ItemInfo{ItemId: 3, ItemCount: 20000}, // 积累经验x20000
|
||||
)
|
||||
|
||||
// 每日任务之依优
|
||||
case 404:
|
||||
result.ItemList = append(result.ItemList,
|
||||
task.ItemInfo{ItemId: 3, ItemCount: 20000}, // 积累经验x20000
|
||||
)
|
||||
|
||||
// 每日任务之比比鼠
|
||||
case 405:
|
||||
result.ItemList = append(result.ItemList,
|
||||
task.ItemInfo{ItemId: 3, ItemCount: 2000}, // 积累经验x2000
|
||||
)
|
||||
|
||||
// 每日任务之幽浮
|
||||
case 406:
|
||||
result.ItemList = append(result.ItemList,
|
||||
task.ItemInfo{ItemId: 3, ItemCount: 2000}, // 积累经验x2000
|
||||
)
|
||||
|
||||
// 每日任务之利牙鱼
|
||||
case 407:
|
||||
result.ItemList = append(result.ItemList,
|
||||
task.ItemInfo{ItemId: 3, ItemCount: 2000}, // 积累经验x2000
|
||||
)
|
||||
|
||||
// 每日任务之谱尼扭蛋牌
|
||||
case 462:
|
||||
result.ItemList = append(result.ItemList,
|
||||
task.ItemInfo{ItemId: 400501, ItemCount: 5}, // 神奇扭蛋牌x5
|
||||
)
|
||||
|
||||
default:
|
||||
// 处理未定义的任务ID,可选
|
||||
// 未定义的任务ID,可添加日志
|
||||
// log.Printf("未处理的任务ID: %d", data.TaskId)
|
||||
}
|
||||
var ttt []model.SingleItemInfo
|
||||
|
||||
Reference in New Issue
Block a user