fix: 修复宠物融合物品消耗逻辑并优化地图Boss信息发送
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修复宠物融合功能中物品消耗逻辑错误,从批量更新改为逐个更新物品 移除地图玩家列表获取中多余的MapBoss信息发送条件判断
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@@ -68,10 +68,7 @@ func (h Controller) GetMapPlayerList(data *space.ListMapPlayerInboundInfo, c *pl
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if atomic.LoadUint32(&c.GetSpace().TimeBoss.Flag) == 1 {
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if atomic.LoadUint32(&c.GetSpace().TimeBoss.Flag) == 1 {
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c.SendPackCmd(2022, &c.GetSpace().TimeBoss)
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c.SendPackCmd(2022, &c.GetSpace().TimeBoss)
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}
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}
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if len(c.GetSpace().MapBossSInfo.INFO) > 0 {
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c.SendPackCmd(2021, &c.GetSpace().MapBossSInfo)
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c.SendPackCmd(2021, &c.GetSpace().MapBossSInfo)
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}
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return nil, -1
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return nil, -1
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}
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}
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@@ -61,12 +61,12 @@ func (h Controller) PetFusion(data *pet.C2S_PetFusion, c *player.Player) (result
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if effect == 0 {
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if effect == 0 {
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return result, errorcode.ErrorCodes.ErrSpiritOrbNotExists
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return result, errorcode.ErrorCodes.ErrSpiritOrbNotExists
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}
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}
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c.Service.Item.UPDATEM(data.Item1[:], -1)
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//c.Service.Item.UPDATEM(data.Item1[:], -1)
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// for _, v := range data.Item1 {
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for _, v := range data.Item1 {
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// c.Service.Item.UPDATE(v, -1)
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c.Service.Item.UPDATE(v, -1)
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// }
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}
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result = &pet.PetFusionInfo{
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result = &pet.PetFusionInfo{
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SoulID: 1000017,
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SoulID: 1000017,
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