fix(fight): 修复单输入战斗中效果处理逻辑错误 - 在Effect201的OnSkill方法中调整了多输入战斗检查的位置, 确保单输入战斗中的单目标效果被正确忽略 - 添加了针对单输入战斗中单目标效果的测试用例 - 移除了重复的多输入战斗检查代码 feat(fight): 添加战斗初始化时捕获标识
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@@ -119,6 +119,7 @@ type ReadyFightPetInfo struct {
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SkinID uint32 `fieldDesc:"精灵皮肤ID" `
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ShinyLen uint32 `json:"-" struc:"sizeof=ShinyInfo"`
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ShinyInfo []data.GlowFilter `json:"ShinyInfo,omitempty"`
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IsCapture uint32 `json:"isCapture"`
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}
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type FightOverInfo struct {
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//0 正常结束
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