修改底层map

This commit is contained in:
1
2025-10-10 04:49:23 +00:00
parent ac671408f7
commit df6606b021
10 changed files with 54 additions and 103 deletions

View File

@@ -3,7 +3,6 @@ package controller
import (
"blazing/common/socket/errorcode"
"blazing/logic/service/common"
"blazing/logic/service/maphot"
"blazing/logic/service/maps"
"blazing/logic/service/player"
@@ -14,9 +13,9 @@ import (
func (h *Controller) MapEnter(data *maps.InInfo, c *player.Player) (result *maps.OutInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
c.Info.MapID = data.MapId //登录地图
t := space.GetSpace(c.Info.MapID)
t.Set(c.Info.UserID, c) //添加玩家
c.Info.MapID = data.MapId //登录地图
space.GetSpace(c.Info.MapID).User.Set(c.Info.UserID, c) //添加玩家
result = maps.NewOutInfo()
c.Info.Pos = data.Point
copier.Copy(result, c.Info)
@@ -38,7 +37,7 @@ func (h *Controller) MapLeave(data *maps.LeaveMapInboundInfo, c *player.Player)
//result = &maps.LeaveMapOutboundInfo{UserID: c.GetUserID()}
c.Canmon = false //可以刷怪
data.Broadcast(c.Info.MapID, space.LeaveMapOutboundInfo{UserID: c.Info.UserID}) //同步广播
space.GetSpace(c.Info.MapID).Delete(c.Info.UserID)
space.GetSpace(c.Info.MapID).User.Remove(c.Info.UserID)
// 如果有正在运行的刷怪协程,发送停止信号
c.Info.MapID = 0 // 重置当前地图
@@ -49,12 +48,11 @@ func (h *Controller) MapList(data *maps.ListMapPlayerInboundInfo, c *player.Play
result = &maps.ListMapPlayerOutboundInfo{}
result.Player = make([]maps.OutInfo, 0)
space.GetSpace(c.Info.MapID).Range(func(userID uint32, player common.PlayerI) bool {
for _, v := range space.GetSpace(c.Info.MapID).User.Items() {
result1 := maps.NewOutInfo()
copier.Copy(result1, player.GetInfo())
copier.Copy(result1, v.GetInfo())
result.Player = append(result.Player, *result1)
return true
})
}
c.Canmon = true //可以刷怪
return
}