修改底层map
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@@ -3,7 +3,6 @@ package controller
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import (
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"blazing/common/socket/errorcode"
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"blazing/logic/service/common"
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"blazing/logic/service/maphot"
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"blazing/logic/service/maps"
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"blazing/logic/service/player"
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@@ -14,9 +13,9 @@ import (
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func (h *Controller) MapEnter(data *maps.InInfo, c *player.Player) (result *maps.OutInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
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c.Info.MapID = data.MapId //登录地图
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t := space.GetSpace(c.Info.MapID)
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t.Set(c.Info.UserID, c) //添加玩家
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c.Info.MapID = data.MapId //登录地图
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space.GetSpace(c.Info.MapID).User.Set(c.Info.UserID, c) //添加玩家
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result = maps.NewOutInfo()
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c.Info.Pos = data.Point
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copier.Copy(result, c.Info)
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@@ -38,7 +37,7 @@ func (h *Controller) MapLeave(data *maps.LeaveMapInboundInfo, c *player.Player)
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//result = &maps.LeaveMapOutboundInfo{UserID: c.GetUserID()}
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c.Canmon = false //可以刷怪
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data.Broadcast(c.Info.MapID, space.LeaveMapOutboundInfo{UserID: c.Info.UserID}) //同步广播
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space.GetSpace(c.Info.MapID).Delete(c.Info.UserID)
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space.GetSpace(c.Info.MapID).User.Remove(c.Info.UserID)
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// 如果有正在运行的刷怪协程,发送停止信号
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c.Info.MapID = 0 // 重置当前地图
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@@ -49,12 +48,11 @@ func (h *Controller) MapList(data *maps.ListMapPlayerInboundInfo, c *player.Play
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result = &maps.ListMapPlayerOutboundInfo{}
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result.Player = make([]maps.OutInfo, 0)
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space.GetSpace(c.Info.MapID).Range(func(userID uint32, player common.PlayerI) bool {
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for _, v := range space.GetSpace(c.Info.MapID).User.Items() {
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result1 := maps.NewOutInfo()
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copier.Copy(result1, player.GetInfo())
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copier.Copy(result1, v.GetInfo())
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result.Player = append(result.Player, *result1)
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return true
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})
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}
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c.Canmon = true //可以刷怪
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return
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}
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