修改底层map
This commit is contained in:
@@ -4,8 +4,6 @@ import (
|
||||
"blazing/common/socket/errorcode"
|
||||
"blazing/cool"
|
||||
|
||||
"blazing/logic/service/common"
|
||||
|
||||
"blazing/logic/service/player"
|
||||
"blazing/logic/service/space"
|
||||
"blazing/logic/service/user"
|
||||
@@ -28,10 +26,10 @@ func (h *Controller) ChangePlayerName(data *user.ChangePlayerNameInboundInfo, c
|
||||
Nickname: newnice,
|
||||
UserID: c.Info.UserID,
|
||||
}
|
||||
space.GetSpace(c.Info.MapID).Range(func(playerID uint32, player common.PlayerI) bool {
|
||||
|
||||
for _, player := range space.GetSpace(c.Info.MapID).User.Items() {
|
||||
player.SendPack(data.Head.Pack(&result))
|
||||
return true
|
||||
})
|
||||
|
||||
}
|
||||
|
||||
return result, 0
|
||||
}
|
||||
|
||||
@@ -5,7 +5,6 @@ import (
|
||||
|
||||
"blazing/common/socket/errorcode"
|
||||
|
||||
"blazing/logic/service/common"
|
||||
"blazing/logic/service/user"
|
||||
|
||||
"blazing/logic/service/maps"
|
||||
@@ -72,7 +71,7 @@ func (h *Controller) Login(data *user.MAIN_LOGIN_IN, c *player.Conn) (result *us
|
||||
|
||||
t.CompleteLogin() //通知客户端登录成功
|
||||
|
||||
glog.Debug(context.Background(), "登录成功,初始地图 人数:", space.GetSpace(t.Info.MapID).Len())
|
||||
glog.Debug(context.Background(), "登录成功,初始地图 人数:", space.GetSpace(t.Info.MapID).User.Count())
|
||||
|
||||
result = user.NewOutInfo() //设置登录消息
|
||||
|
||||
@@ -81,12 +80,12 @@ func (h *Controller) Login(data *user.MAIN_LOGIN_IN, c *player.Conn) (result *us
|
||||
tt := maps.NewOutInfo()
|
||||
//copier.Copy(t.Info, tt)
|
||||
t1 := player.NewTomeeHeader(2001, t.Info.UserID)
|
||||
defer space.GetSpace(t.Info.MapID).Set(t.Info.UserID, t).Range(func(playerID uint32, player common.PlayerI) bool {
|
||||
|
||||
player.SendPack(t1.Pack(&tt))
|
||||
|
||||
return true
|
||||
})
|
||||
defer space.GetSpace(t.Info.MapID).User.Set(t.Info.UserID, t)
|
||||
defer func() {
|
||||
for _, v := range space.GetSpace(t.Info.MapID).User.Items() {
|
||||
v.SendPack(t1.Pack(&tt))
|
||||
}
|
||||
}()
|
||||
|
||||
return result, 0
|
||||
|
||||
|
||||
@@ -3,7 +3,6 @@ package controller
|
||||
import (
|
||||
"blazing/common/socket/errorcode"
|
||||
|
||||
"blazing/logic/service/common"
|
||||
"blazing/logic/service/maphot"
|
||||
"blazing/logic/service/maps"
|
||||
"blazing/logic/service/player"
|
||||
@@ -14,9 +13,9 @@ import (
|
||||
|
||||
func (h *Controller) MapEnter(data *maps.InInfo, c *player.Player) (result *maps.OutInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
|
||||
|
||||
c.Info.MapID = data.MapId //登录地图
|
||||
t := space.GetSpace(c.Info.MapID)
|
||||
t.Set(c.Info.UserID, c) //添加玩家
|
||||
c.Info.MapID = data.MapId //登录地图
|
||||
space.GetSpace(c.Info.MapID).User.Set(c.Info.UserID, c) //添加玩家
|
||||
|
||||
result = maps.NewOutInfo()
|
||||
c.Info.Pos = data.Point
|
||||
copier.Copy(result, c.Info)
|
||||
@@ -38,7 +37,7 @@ func (h *Controller) MapLeave(data *maps.LeaveMapInboundInfo, c *player.Player)
|
||||
//result = &maps.LeaveMapOutboundInfo{UserID: c.GetUserID()}
|
||||
c.Canmon = false //可以刷怪
|
||||
data.Broadcast(c.Info.MapID, space.LeaveMapOutboundInfo{UserID: c.Info.UserID}) //同步广播
|
||||
space.GetSpace(c.Info.MapID).Delete(c.Info.UserID)
|
||||
space.GetSpace(c.Info.MapID).User.Remove(c.Info.UserID)
|
||||
// 如果有正在运行的刷怪协程,发送停止信号
|
||||
|
||||
c.Info.MapID = 0 // 重置当前地图
|
||||
@@ -49,12 +48,11 @@ func (h *Controller) MapList(data *maps.ListMapPlayerInboundInfo, c *player.Play
|
||||
result = &maps.ListMapPlayerOutboundInfo{}
|
||||
result.Player = make([]maps.OutInfo, 0)
|
||||
|
||||
space.GetSpace(c.Info.MapID).Range(func(userID uint32, player common.PlayerI) bool {
|
||||
for _, v := range space.GetSpace(c.Info.MapID).User.Items() {
|
||||
result1 := maps.NewOutInfo()
|
||||
copier.Copy(result1, player.GetInfo())
|
||||
copier.Copy(result1, v.GetInfo())
|
||||
result.Player = append(result.Player, *result1)
|
||||
return true
|
||||
})
|
||||
}
|
||||
c.Canmon = true //可以刷怪
|
||||
return
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user