feat(socket): 添加服务器优雅退出机制

在 Server 结构体中新增 quit 字段,并在 OnTick 方法中检查该字段,
若为 true 则调用 os.Exit(0) 实现程序正常退出。同时清理了 controller 中
冗余的导入和无用逻辑,优化 server 启动流程并修复 RPC 客户端传递错误问题。
```
This commit is contained in:
2025-10-10 23:59:54 +08:00
parent 6c9ee0c73a
commit dbf326e751
5 changed files with 36 additions and 44 deletions

View File

@@ -4,6 +4,7 @@ import (
"context"
"fmt"
"log"
"os"
"sync/atomic"
"time"
@@ -60,6 +61,10 @@ func (s *Server) OnClose(c gnet.Conn, _ error) (action gnet.Action) {
}
func (s *Server) OnTick() (delay time.Duration, action gnet.Action) {
cool.Loger.Infof(context.Background(), "[connected-count=%v]", atomic.LoadInt64(&s.connected))
if s.quit {
//执行正常退出逻辑
os.Exit(0)
}
return 10 * time.Second, gnet.None
}
func (s *Server) OnBoot(eng gnet.Engine) gnet.Action {

View File

@@ -23,6 +23,7 @@ type Server struct {
codec codec.SocketCodec
handler Handler
discorse bool
quit bool
}
type Option func(*Server)

19
common/socket/kick.go Normal file
View File

@@ -0,0 +1,19 @@
package socket
import (
"blazing/logic/service/player"
"fmt"
)
func (h *Server) KickPerson(a int) error {
fmt.Println("检测到踢人请求", a)
player.KickPlayer(uint32(a))
return nil
}
func (h *Server) QuitSelf(a int) error {
//TODO 这里待退出
fmt.Println("检测到退出请求")
h.quit = true
return nil
}