```
feat(fight): 调整技能效果命中逻辑与回合开始处理 - 修改了技能效果命中的判定顺序,确保暴击计算在效果添加之前执行 - 修复了回合开始时敌我双方状态结算的上下文错误 - 优化了效果缓存初始化逻辑,避免重复添加相同效果 - 增加了效果去重判断,防止完全相同的效果被重复添加 - 调整了战斗循环中结束逻辑的位置,确保广播和通道关闭正确执行 - 更新了部分日志提示信息,使其更符合实际业务含义 - 移除了部分无用代码和注释,提高
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@@ -10,12 +10,14 @@ require github.com/antchfx/xmlquery v1.4.4
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require (
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github.com/antchfx/xpath v1.3.3 // indirect
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github.com/benbjohnson/clock v1.3.0 // indirect
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github.com/butoften/array v1.0.9 // indirect
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github.com/golang/groupcache v0.0.0-20210331224755-41bb18bfe9da // indirect
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github.com/stretchr/testify v1.11.1 // indirect
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go.opentelemetry.io/otel v1.24.0 // indirect
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go.opentelemetry.io/otel/metric v1.24.0 // indirect
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go.opentelemetry.io/otel/sdk v1.24.0 // indirect
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go.uber.org/ratelimit v0.3.1 // indirect
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)
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require (
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