refactor: 优化代码结构和逻辑

This commit is contained in:
xinian
2026-03-31 08:19:53 +08:00
committed by cnb
parent b4a8048b85
commit d6d03a576d
21 changed files with 1166 additions and 1080 deletions

View File

@@ -4,20 +4,25 @@ import (
"blazing/common/socket/errorcode"
"blazing/logic/service/nono"
"blazing/logic/service/player"
)
"github.com/jinzhu/copier"
const (
nonoFuncValue = 255
nonoDefaultNum = 1
nonoDefaultPower = 0
nonoDefaultLevel = 12
nonoPetCureCost int64 = 50
)
func (h Controller) NonoFollowOrHome(data *nono.NonoFollowOrHomeInInfo, c *player.Player) (result *nono.NonoFollowOutInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
c.Info.NONO.Flag = data.Flag
result = &nono.NonoFollowOutInfo{
UserID: data.Head.UserID,
SuperStage: data.Flag,
Flag: data.Flag,
Nick: "",
Color: c.Info.NONO.NonoColor,
Power: 0,
Power: nonoDefaultPower,
}
return
@@ -25,22 +30,26 @@ func (h Controller) NonoFollowOrHome(data *nono.NonoFollowOrHomeInInfo, c *playe
// GetNonoInfo 获取nono信息
func (h *Controller) GetNonoInfo(data *nono.NonoInboundInfo, c *player.Player) (result *nono.NonoOutboundInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
_ = data
result = &nono.NonoOutboundInfo{}
copier.Copy(result, &c.Info.NONO)
result.UserID = c.Info.UserID
for i := 0; i < 20; i++ {
result.Func[i] = 255
result = &nono.NonoOutboundInfo{
UserID: c.Info.UserID,
Nick: c.Info.NONO.Nick,
SuperNono: nonoDefaultNum,
Color: c.Info.NONO.NonoColor,
Num: nonoDefaultNum,
SuperLevel: nonoDefaultLevel,
SuperStage: c.Info.NONO.Flag,
Power: nonoDefaultPower,
SuperEnergy: nonoDefaultPower,
}
for i := range result.Func {
result.Func[i] = nonoFuncValue
}
result.Num = 1
result.SuperNono = 1
result.SuperLevel = 12
return
}
func (h *Controller) SwitchFlying(data *nono.SwitchFlyingInboundInfo, c *player.Player) (result *nono.SwitchFlyingOutboundInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
result = &nono.SwitchFlyingOutboundInfo{
UserId: data.Head.UserID,
Type: data.Type,
@@ -51,16 +60,16 @@ func (h *Controller) SwitchFlying(data *nono.SwitchFlyingInboundInfo, c *player.
}
func (h *Controller) PlayerPetCure(data *nono.PetCureInboundInfo, c *player.Player) (result *nono.PetCureOutboundEmpty, err errorcode.ErrorCode) { //这个时候player应该是空的
_ = data
if c.GetSpace().Owner.UserID == c.Info.UserID {
return result, errorcode.ErrorCodes.ErrChampionCannotHeal
}
if !c.GetCoins(50) {
if !c.GetCoins(nonoPetCureCost) {
return result, errorcode.ErrorCodes.ErrSunDouInsufficient10016
}
for i := 0; i < len(c.Info.PetList); i++ {
for i := range c.Info.PetList {
c.Info.PetList[i].Cure()
}
c.Info.Coins -= 50
c.Info.Coins -= nonoPetCureCost
return
}