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44
logic/service/fight/effect/effect_519.go
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44
logic/service/fight/effect/effect_519.go
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package effect
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import (
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"blazing/logic/service/fight/action"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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"github.com/alpacahq/alpacadecimal"
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)
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// 519 - n回合内自身每处于一种能力强化或弱化状态时都会回复m点体力
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type Effect519 struct {
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node.EffectNode
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}
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func init() {
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input.InitEffect(input.EffectType.Skill, 519, &Effect519{})
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}
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func (e *Effect519) Action_start() bool {
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var buffCount int
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for _, v := range e.Ctx().Our.Prop {
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if v != 0 {
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buffCount++
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}
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}
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// 每种状态回复m点体力
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healPerBuff := alpacadecimal.NewFromInt(int64(e.Args()[1].IntPart()))
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totalHeal := healPerBuff.Mul(alpacadecimal.NewFromInt(int64(buffCount)))
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if totalHeal.Cmp(alpacadecimal.NewFromInt(0)) > 0 {
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e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, totalHeal)
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}
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return true
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}
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func (e *Effect519) SetArgs(t *input.Input, a ...int) {
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e.EffectNode.SetArgs(t, a...)
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e.EffectNode.Duration(a[0]) // 持续n回合
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}
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