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昔念
2026-03-07 23:54:01 +08:00
parent 54a4876beb
commit d367f9d1d4
26 changed files with 3761 additions and 0 deletions

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@@ -0,0 +1,28 @@
package effect
import (
"blazing/logic/service/fight/action"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
"github.com/alpacahq/alpacadecimal"
)
// 415 - 若造成的伤害大于m点则自身恢复n点体力
type Effect415 struct {
node.EffectNode
}
func (e *Effect415) SkillUseed() bool {
damageThreshold := int(e.Args()[0].IntPart())
healAmount := e.Args()[1].IntPart()
if e.Ctx().Our.SumDamage.Cmp(alpacadecimal.NewFromInt(int64(damageThreshold))) > 0 {
e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, alpacadecimal.NewFromInt(int64(healAmount)))
}
return true
}
func init() {
input.InitEffect(input.EffectType.NewSel, 415, &Effect415{})
}