This commit is contained in:
39
logic/service/fight/effect/effect_174.go
Normal file
39
logic/service/fight/effect/effect_174.go
Normal file
@@ -0,0 +1,39 @@
|
||||
package effect
|
||||
|
||||
import (
|
||||
"blazing/logic/service/fight/info"
|
||||
"blazing/logic/service/fight/input"
|
||||
"blazing/logic/service/fight/node"
|
||||
)
|
||||
|
||||
// 174 - n回合内,若对手使用属性攻击则m%自身XX等级k
|
||||
type Effect174 struct {
|
||||
node.EffectNode
|
||||
}
|
||||
|
||||
func (e *Effect174) Skill_Use_ex() bool {
|
||||
if e.Ctx().SkillEntity != nil && e.Ctx().SkillEntity.Category() == info.Category.STATUS {
|
||||
chance := e.Args()[0].IntPart()
|
||||
success, _, _ := e.Input.Player.Roll(int(chance), 100)
|
||||
if success {
|
||||
// 提升自身能力等级
|
||||
effectType := e.Args()[1].IntPart() // 状态类型
|
||||
effectValue := e.Args()[2].IntPart() // 等级提升数量
|
||||
|
||||
boostEffect := e.Ctx().Our.InitEffect(input.EffectType.Status, int(effectType))
|
||||
if boostEffect != nil {
|
||||
boostEffect.SetArgs(e.Ctx().Our, int(effectValue))
|
||||
e.Ctx().Our.AddEffect(e.Ctx().Our, boostEffect)
|
||||
}
|
||||
}
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
func (e *Effect174) SetArgs(t *input.Input, a ...int) {
|
||||
e.EffectNode.SetArgs(t, a...)
|
||||
e.EffectNode.Duration(a[0]) // 持续n回合
|
||||
}
|
||||
func init() {
|
||||
input.InitEffect(input.EffectType.NewSel, 174, &Effect174{})
|
||||
}
|
||||
Reference in New Issue
Block a user