feat(effect): 新增回合结束计数逻辑并调整伤害处理流程
在 Effect46 中新增 `Turn_End` 方法用于回合结束时增加计数器,并移除了原有在 `Damage_DIV_ex` 方法中重复的自增操作,以确保逻辑清晰且统一。 --- fix(monster): 调整异色宠物生成规则及捕获概率 测试服环境下强制开启异色宠物生成,并将原捕获概率由 30% 调整为 1%,提升 稀有精灵
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modules/blazing/service/melee.go
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18
modules/blazing/service/melee.go
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package service
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import (
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"blazing/cool"
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"blazing/modules/blazing/model"
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)
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type MELEEService struct {
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*cool.Service
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}
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func NewMELEEService() *MELEEService {
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return &MELEEService{
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&cool.Service{
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Model: model.NewMeettConfig(),
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},
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}
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}
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