feat(effect): 新增回合结束计数逻辑并调整伤害处理流程
在 Effect46 中新增 `Turn_End` 方法用于回合结束时增加计数器,并移除了原有在 `Damage_DIV_ex` 方法中重复的自增操作,以确保逻辑清晰且统一。 --- fix(monster): 调整异色宠物生成规则及捕获概率 测试服环境下强制开启异色宠物生成,并将原捕获概率由 30% 调整为 1%,提升 稀有精灵
This commit is contained in:
22
modules/blazing/controller/admin/melee.go
Normal file
22
modules/blazing/controller/admin/melee.go
Normal file
@@ -0,0 +1,22 @@
|
||||
package admin
|
||||
|
||||
import (
|
||||
"blazing/cool"
|
||||
"blazing/modules/blazing/service"
|
||||
)
|
||||
|
||||
type MeleeController struct {
|
||||
*cool.Controller
|
||||
}
|
||||
|
||||
func init() {
|
||||
var task_info_controller = &MeleeController{
|
||||
&cool.Controller{
|
||||
Prefix: "/admin/monster/melee",
|
||||
Api: []string{"Add", "Delete", "Update", "Info", "List", "Page"},
|
||||
Service: service.NewMELEEService(),
|
||||
},
|
||||
}
|
||||
// 注册路由
|
||||
cool.RegisterController(task_info_controller)
|
||||
}
|
||||
Reference in New Issue
Block a user