feat(effect): 新增回合结束计数逻辑并调整伤害处理流程

在 Effect46 中新增 `Turn_End` 方法用于回合结束时增加计数器,并移除了原有在
`Damage_DIV_ex` 方法中重复的自增操作,以确保逻辑清晰且统一。

---

fix(monster): 调整异色宠物生成规则及捕获概率

测试服环境下强制开启异色宠物生成,并将原捕获概率由 30% 调整为 1%,提升
稀有精灵
This commit is contained in:
2025-12-15 04:02:03 +08:00
parent 77f3d153c6
commit d2467363e8
6 changed files with 166 additions and 72 deletions

View File

@@ -0,0 +1,22 @@
package admin
import (
"blazing/cool"
"blazing/modules/blazing/service"
)
type MeleeController struct {
*cool.Controller
}
func init() {
var task_info_controller = &MeleeController{
&cool.Controller{
Prefix: "/admin/monster/melee",
Api: []string{"Add", "Delete", "Update", "Info", "List", "Page"},
Service: service.NewMELEEService(),
},
}
// 注册路由
cool.RegisterController(task_info_controller)
}