diff --git a/logic/service/fight/input/attr.go b/logic/service/fight/input/attr.go index 39f820c5a..0e29336c5 100644 --- a/logic/service/fight/input/attr.go +++ b/logic/service/fight/input/attr.go @@ -10,6 +10,11 @@ func (u *Input) Death() { // 1是添加,-1是减少,0是清除 func (u *Input) SetProp(prop, level int) { + + if level == 0 { //说明是消强 + //todo 消强交互 + + } //todo 待交互 u.AttackValue.Prop[prop] = u.AttackValue.Prop[prop] + int8(level) @@ -18,7 +23,7 @@ func (u *Input) SetProp(prop, level int) { } func (u *Input) GetAction(opp *Input) { - //使用1#技能,实际上要按照四个技能权重去使用 - u.FightC.UseSkill(u.Player, int32(u.FightC.GetCurrPET(u.Player).Skills[0].ID)) + //使用1#技能,实际上要按照四个技能权重去使用 + u.FightC.UseSkill(u.Player, int32(u.FightC.GetCurrPET(u.Player).Skills[0].ID)) }