refactor(fight): 优化战斗逻辑代码结构,清理冗余代码
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@@ -92,7 +92,6 @@ func (f *FightC) UseSkill(c common.PlayerI, id int32) {
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ret := &action.SelectSkillAction{
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ret := &action.SelectSkillAction{
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BaseAction: action.NewBaseAction(c.GetInfo().UserID),
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BaseAction: action.NewBaseAction(c.GetInfo().UserID),
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}
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}
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//ret.PetInfo = f.GetInputByPlayer(c, false).CurrentPet
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for _, v := range f.GetInputByPlayer(c, false).CurrentPet.Skills {
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for _, v := range f.GetInputByPlayer(c, false).CurrentPet.Skills {
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