``feat(item): 新增物品出售价格属性(SellPrice)并实现物品出售功能,优化宠物面板计算和时区判断逻辑``

This commit is contained in:
1
2025-12-12 19:10:09 +00:00
parent 3242207f95
commit cedb02faf7
35 changed files with 172 additions and 152 deletions

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@@ -2,7 +2,7 @@ package space
import (
"blazing/cool"
"blazing/logic/service/maps/info"
"blazing/logic/service/space/info"
"sync/atomic"
"time"

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@@ -2,8 +2,9 @@ package space
import (
"blazing/logic/service/common"
"blazing/logic/service/maps/info"
maps "blazing/logic/service/maps/info"
"blazing/logic/service/space/info"
"sync/atomic"
"github.com/jinzhu/copier"
@@ -68,7 +69,7 @@ func (s *Space) EnterMap(c common.PlayerI) {
}
}
func (s *Space) GetInfo(c common.PlayerI) []maps.OutInfo {
func (s *Space) GetInfo(c common.PlayerI) []info.OutInfo {
if atomic.LoadUint32(&s.TimeBoss.Flag) == 1 {
defer c.SendPackCmd(2022, &s.TimeBoss)
@@ -80,8 +81,8 @@ func (s *Space) GetInfo(c common.PlayerI) []maps.OutInfo {
}
defer c.SendPackCmd(50004, &info.S2C_50004{Id: uint32(s.Weather)}) //获取天气
ret := make([]maps.OutInfo, 0)
s.UserInfo.Range(func(k uint32, v maps.OutInfo) (stop bool) {
ret := make([]info.OutInfo, 0)
s.UserInfo.Range(func(k uint32, v info.OutInfo) (stop bool) {
ret = append(ret, v)
return len(ret) > 30
})

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@@ -0,0 +1,41 @@
package space
import (
"blazing/logic/service/common"
"blazing/modules/blazing/model"
)
type ListMapPlayerInboundInfo struct {
Head common.TomeeHeader `cmd:"2003" struc:"skip"` //切换地图
}
type AttackBossInboundInfo struct {
Head common.TomeeHeader `cmd:"2412" struc:"skip"` //切换地图
}
type LeaveMapInboundInfo struct {
Head common.TomeeHeader `cmd:"2002" struc:"skip"` //切换地图
}
type InInfo struct {
Head common.TomeeHeader `cmd:"2001" struc:"skip"` //切换地图
// 地图类型
MapType uint32
MapId uint32
// Point: 直接给坐标xy
Point model.Pos `fieldDesc:"直接给坐标xy"`
// Reverse2: 暂定 占位字符2
//Reverse2 string `struc:"[2]byte"`
}
type WalkInInfo struct {
Head common.TomeeHeader `cmd:"2101" struc:"skip"` //走路包
// Flag: 0为走1为飞行模式@UInt long
Flag uint32
// Point: 直接给坐标xy
Point model.Pos `fieldDesc:"直接给坐标xy"`
PathLen uint32 `struc:"sizeof=Path" `
Path string
}

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@@ -0,0 +1,177 @@
package info
import (
"blazing/modules/blazing/model"
"github.com/creasty/defaults"
)
type ListMapPlayerOutboundInfo struct {
PlayersLen uint32 `struc:"sizeof=Player" json:"player_len"`
// 穿戴装备的信息
Player []OutInfo ` json:"player"`
}
// PeopleWalkOutboundInfo PeopleWalkOutboundInfo类实现OutboundMessage接口
type WalkOutInfo struct {
// Flag: 0为走1为飞行模式
Flag uint32 `fieldDesc:"0为走1为飞行模式" codec:"uint"`
// UserID: 走动的人的米米号
UserID uint32 `fieldDesc:"走动的人的米米号" codec:"uint"`
// Point: 直接给坐标xy
Point model.Pos `fieldDesc:"直接给坐标xy"`
PathLen uint32 `struc:"sizeof=Path" `
Path string
}
type MapBossSInfo struct {
InfoLen uint32 `struc:"sizeof=INFO" json:"info_len"`
INFO []MapBossInfo
}
type MapBossInfo struct {
Id uint32 `json:"id" protobuf:"1,req,name=id"` // 需要刷新的BOSS精灵ID
Region uint32 `json:"region" protobuf:"2,req,name=region"` // 刷新区域蘑菇怪为0
Hp int32 `struc:"uint32" json:"hp" protobuf:"3,req,name=hp"` // HP值蘑菇怪为A其他BOSS暂未明确用途可能无实际作用
Pos int `struc:"uint32" json:"pos" protobuf:"4,req,name=pos"` // 刷新坐标类似野怪的位置ID蘑菇怪初始为2 pos==200时候将会删除boss显示
}
// 这里存储星球的map
//var planetmap utils.SyncMap[] //= space.NewSyncMap()
// PeopleInfo PeopleInfo类实现OutboundMessage接口
type OutInfo struct {
UserID uint32 `struc:"uint32" fieldDesc:"米米号" json:"user_id"`
// 16字节昵称
Nick string `struc:"[16]byte" fieldDesc:"16字节昵称" json:"nick"`
// 机器人人物颜色 00 rgb
Color uint32 `struc:"uint32" fieldDesc:"机器人人物颜色 00 rgb" json:"color"`
// 固定值0
Texture uint32 `struc:"uint32" fieldDesc:"固定值0" json:"texture"`
// 暂时不明建议先给固定值0
Vip uint16 ` json:"vip"`
// 暂时不明建议先给固定值15
Viped uint16 ` default:"15" json:"viped"`
// 暂时不明建议先给固定值1
VipStage uint32 `struc:"uint32" fieldDesc:"暂时不明建议先给固定值1" json:"vip_stage"`
// 人物状态 =0 步行 !=0 飞行
ActionType uint32 `struc:"uint32" fieldDesc:"人物状态 =0 步行 !=0 飞行" json:"action_type"`
// 上线的地图id
Pos model.Pos `fieldDesc:"上线的地图id" json:"pos"`
// 动作, 大于10000时为蹲下
Action uint32 `struc:"uint32" fieldDesc:"暂时不明给0" json:"action"`
// 动作, 默认情况下为2, 蹲下为3
Direction uint32 `struc:"uint32" default:"2" fieldDesc:"暂时不明给2" json:"direction"`
// 变形套装ID
ChangeShape uint32 `struc:"uint32" fieldDesc:"暂时不明给0" json:"change_shape"`
// 暂时不明给0
SpiritTime uint32 `struc:"uint32" fieldDesc:"暂时不明给0" json:"spirit_time"`
// 暂时不明给0
SpiritID uint32 `struc:"uint32" fieldDesc:"暂时不明给0" json:"spirit_id"`
// 宠物 ID 暂时无法测试,给 0
PetDV uint32 `struc:"uint32" fieldDesc:"宠物ID暂时无法测试, 给0" json:"pet_dv"`
// 宠物闪光暂时无法测试,给 0
PetShiny uint32 `struc:"uint32" fieldDesc:"宠物闪光暂时无法测试, 给0" json:"pet_shiny"`
// 宠物皮肤暂时无法测试,给 0
PetSkin uint32 `struc:"uint32" fieldDesc:"宠物皮肤暂时无法测试, 给0" json:"pet_skin"`
// 填充字符
Reserved uint32 `struc:"uint32" fieldDesc:"填充字符" json:"reserved"`
// 填充字符
Reserved1 uint32 `struc:"uint32" fieldDesc:"填充字符" json:"reserved1"`
// 填充字符
Reserved2 uint32 `struc:"uint32" fieldDesc:"填充字符" json:"reserved2"`
// 暂时不明给0
FightFlag uint32 `struc:"uint32" fieldDesc:"暂时不明给0" json:"fight_flag"`
// 教官ID
TeacherID uint32 `struc:"uint32" fieldDesc:"教官ID" json:"teacher_id"`
// 学员ID
StudentID uint32 `struc:"uint32" fieldDesc:"学员ID" json:"student_id"`
// nono状态 固定值-1
NonoState uint32 `struc:"uint32" default:"0xFFFFFFFF" fieldDesc:"nono状态 固定值-1" json:"nono_state"`
// nono颜色 00 FF FF FF
NonoColor uint32 `struc:"uint32" fieldDesc:"nono颜色 00 FF FF FF" json:"nono_color"`
// 是不是超能nono 固定值1
SuperNono uint32 `struc:"uint32" default:"1" fieldDesc:"是不是超能nono 固定值1" json:"super_nono"`
// 暂时不明给0
PlayerForm uint32 `struc:"uint32" fieldDesc:"暂时不明给0" json:"player_form"`
// 暂时不明给0
TransTime uint32 `struc:"uint32" fieldDesc:"暂时不明给0" json:"trans_time"`
// 暂时不明给0
TeamID uint32 `struc:"uint32" fieldDesc:"暂时不明给0" json:"team_id"`
// 暂时不明给0
TeamCoreCount uint32 `struc:"uint32" fieldDesc:"暂时不明给0" json:"team_core_count"`
// 暂时不明给0
TeamIsShow uint32 `struc:"uint32" fieldDesc:"暂时不明给0" json:"team_is_show"`
// 暂时不明给0
LogoBg uint16 `json:"logo_bg"`
// 暂时不明给0
LogoIcon uint16 ` json:"logo_icon"`
// 暂时不明给0
LogoColor uint16 `json:"logo_color"`
// 暂时不明给0
TxtColor uint16 `json:"txt_color"`
// 4字节
LogoWord [4]byte `struc:"[4]byte" fieldDesc:"4字节" json:"logo_word"`
ClothesLen uint32 `struc:"sizeof=Clothes" fieldDesc:"穿戴装备的信息" json:"clothes_len"`
// 穿戴装备的信息
Clothes []model.PeopleItemInfo `fieldDesc:"穿戴装备的信息" json:"clothes"`
}
func NewOutInfo() *OutInfo {
l := &OutInfo{}
// 自动填充 struct tag 里的 default 值
if err := defaults.Set(l); err != nil {
panic(err) // 方便发现 default 设置错误
}
return l
}
type LeaveMapOutboundInfo struct {
// 米米号
UserID uint32 `struc:"uint32" fieldDesc:"米米号" json:"user_id"`
}
type S2C_50004 struct {
Id uint32 `json:"id" protobuf:"1,req,name=id"` // 天气0没有,1是雨.2是雪
}
type S2C_2022 struct {
Flag uint32 `json:"flag" protobuf:"1,req,name=flag"`
ID uint32 `json:"id" protobuf:"2,req,name=id"`
}

View File

@@ -6,8 +6,7 @@ import (
"blazing/cool"
"blazing/logic/service/common"
"blazing/logic/service/maps/info"
maps "blazing/logic/service/maps/info"
"blazing/logic/service/space/info"
csmap "github.com/mhmtszr/concurrent-swiss-map"
"github.com/tnnmigga/enum"
@@ -23,7 +22,7 @@ var WeatherStatus = enum.New[struct {
// Space 针对Player的并发安全map键为uint32类型
type Space struct {
User *csmap.CsMap[uint32, common.PlayerI] // 存储玩家数据的map键为玩家ID
UserInfo *csmap.CsMap[uint32, maps.OutInfo]
UserInfo *csmap.CsMap[uint32, info.OutInfo]
CanRefresh bool //是否能够刷怪
Super uint32
//SuperValue *int32
@@ -53,10 +52,10 @@ func NewSpace() *Space {
// set the total capacity, every shard map has total capacity/shard count capacity. the default value is 0.
// csmap.WithSize[string, int](1000),
),
UserInfo: csmap.New[uint32, maps.OutInfo](
UserInfo: csmap.New[uint32, info.OutInfo](
// set the number of map shards. the default value is 32.
csmap.WithShardCount[uint32, maps.OutInfo](32),
csmap.WithCustomHasher[uint32, maps.OutInfo](func(key uint32) uint64 {
csmap.WithShardCount[uint32, info.OutInfo](32),
csmap.WithCustomHasher[uint32, info.OutInfo](func(key uint32) uint64 {
return uint64(key)
}),

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@@ -1,7 +1,7 @@
package space
import (
"blazing/logic/service/maps/info"
"blazing/logic/service/space/info"
"sync/atomic"
"time"