``feat(item): 新增物品出售价格属性(SellPrice)并实现物品出售功能,优化宠物面板计算和时区判断逻辑``

This commit is contained in:
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2025-12-12 19:10:09 +00:00
parent 3242207f95
commit cedb02faf7
35 changed files with 172 additions and 152 deletions

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package controller
import (
"blazing/common/socket/errorcode"
"blazing/logic/service/item"
"blazing/logic/service/player"
"blazing/logic/service/user"
"github.com/jinzhu/copier"
)
// UserSimInfo 根据用户ID获取模拟用户信息
// data: 包含用户ID的输入信息
// c: 玩家对象
// 返回: 模拟用户信息及错误码
func (h Controller) UserSimInfo(data *user.SimUserInfoInboundInfo, c *player.Player) (result *user.SimUserInfoOutboundInfo, err errorcode.ErrorCode) {
ret := &user.SimUserInfoOutboundInfo{}
copier.Copy(ret, c.Service.Info.Person(data.UserId))
return ret, 0
}
// UserMoreInfo 获取用户的更多信息。
// data: 包含用户ID的输入信息。
// c: 当前玩家对象。
// 返回: 包含用户更多信息的输出结果和错误码。
func (h Controller) UserMoreInfo(data *user.MoreUserInfoInboundInfo, c *player.Player) (result *user.MoreUserInfoOutboundInfo, err errorcode.ErrorCode) {
ret := &user.MoreUserInfoOutboundInfo{}
info := c.Service.Info.Person(data.UserId)
copier.CopyWithOption(ret, info, copier.Option{IgnoreEmpty: true, DeepCopy: true})
//todo 待实现
return ret, 0
}
func (h Controller) PlayerGoldCount(data *item.GoldOnlineRemainInboundInfo, c *player.Player) (result *item.GoldOnlineRemainOutboundInfo, err errorcode.ErrorCode) {
return &item.GoldOnlineRemainOutboundInfo{
GoldNumber: c.User.GetGold(uint(c.Info.UserID)),
Coin: c.Info.Coins,
}, 0
}
func (h Controller) PlayerExp(data *item.ExpTotalRemainInboundInfo, c *player.Player) (result *item.ExpTotalRemainOutboundInfo, err errorcode.ErrorCode) {
return &item.ExpTotalRemainOutboundInfo{
TotalExp: uint32(c.Info.ExpPool),
}, 0
}