``feat(item): 新增物品出售价格属性(SellPrice)并实现物品出售功能,优化宠物面板计算和时区判断逻辑``

This commit is contained in:
1
2025-12-12 19:10:09 +00:00
parent 3242207f95
commit cedb02faf7
35 changed files with 172 additions and 152 deletions

View File

@@ -0,0 +1,48 @@
package controller
import (
"blazing/common/socket/errorcode"
"blazing/logic/service/pet"
"blazing/logic/service/player"
"github.com/samber/lo"
)
func (h Controller) PetEVdiy(data *pet.PetEV, c *player.Player) (result *pet.S2C_50001, err errorcode.ErrorCode) {
_, onpet, ok := c.FindPet(data.CacthTime)
if !ok {
return nil, errorcode.ErrorCodes.Err10401
}
//分配超过510的数据
if lo.Sum(data.EVs[:]) > 510 {
return nil, errorcode.ErrorCodes.Err10401
}
for i, v := range data.EVs {
//分配超过255的数据
if v > 255 {
return nil, errorcode.ErrorCodes.Err10401
}
//分配比之前点数少的
if v < onpet.Ev[i] {
return nil, errorcode.ErrorCodes.Err10401
}
}
if lo.Sum(data.EVs[:]) < lo.Sum(onpet.Ev[:]) {
return nil, errorcode.ErrorCodes.Err10401
}
USEEV1 := lo.Sum(data.EVs[:]) - lo.Sum(onpet.Ev[:])
//加的比池子还多
if USEEV1 > c.Info.EVPool {
return nil, errorcode.ErrorCodes.Err10401
}
onpet.Ev = data.EVs
onpet.CalculatePetPane(false)
c.Info.EVPool -= USEEV1
result = &pet.S2C_50001{}
result.UseEV = USEEV1
return result, 0
}