``feat(item): 新增物品出售价格属性(SellPrice)并实现物品出售功能,优化宠物面板计算和时区判断逻辑``

This commit is contained in:
1
2025-12-12 19:10:09 +00:00
parent 3242207f95
commit cedb02faf7
35 changed files with 172 additions and 152 deletions

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package controller
import (
"blazing/common/data/share"
"blazing/cool"
"fmt"
"blazing/common/socket/errorcode"
"blazing/logic/service/user"
"blazing/logic/service/player"
"blazing/logic/service/space"
blservice "blazing/modules/blazing/service"
"context"
"time"
"github.com/panjf2000/gnet/v2"
)
// 处理命令: 1001
func (h *Controller) Login(data *user.MAIN_LOGIN_IN, c gnet.Conn) (result *user.LoginMSInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
tt := data.CheakSession()
if !tt {
defer c.Close()
return
}
err1 := h.RPCClient.Kick(data.Head.UserID) //先踢人
if err1 != nil {
fmt.Println("踢人失败", err)
}
cool.Loger.Info(context.TODO(), "踢人请求完成,继续登录流程")
share.ShareManager.SetUserOnline(data.Head.UserID, h.Port) //设置用户登录服务器
t := player.GetPlayer(c, data.Head.UserID)
if t == nil {
cool.Loger.Error(context.Background(), "获取玩家失败", data.Head.UserID)
defer c.Close()
return
}
t.Service = blservice.NewUserService(data.Head.UserID)
t.Info = t.Service.Info.Personself()
if t.Info == nil {
defer c.Close()
return
}
t.Info.UserID = data.Head.UserID
t.Logintime = uint32(time.Now().Unix()) //保存时间戳
t.CompleteLogin() //通知客户端登录成功
result = user.NewOutInfo() //设置登录消息
result.PlayerInfo = *t.Info
defer space.GetSpace(t.Info.MapID).EnterMap(t)
return result, 0
}