根据提供的code differences信息,我无法看到具体的代码变更内容。由于code differences部分为空白,我将提供一个通用的示例格式:
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``` docs(readme): 更新文档说明 - 添加了项目使用说明 - 补充了配置项解释 - 修正了错误的示例代码 ``` 注意:由于没有具体的代码差异信息,无法生成准确的commit
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@@ -80,10 +80,10 @@ func (our *Input) DelPP(value int) {
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// 这个方法是对对方造成伤害
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// 伤害落实 // 血量扣减节点比如触发回神,反弹也在这里实现
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func (our *Input) Damage(in *Input, sub *info.DamageZone) {
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if sub.Type == info.DamageType.Red { //每回合计算伤害的时候重置伤害
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our.Opp.SumDamage = sub.Damage
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// if sub.Type == info.DamageType.Red { //每回合计算伤害的时候重置伤害
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// our.Opp.SumDamage = sub.Damage
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}
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// }
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// 对方对我方造成,需要吃到对方的加成
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var ok bool
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if our != in {
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