根据提供的code differences信息,我无法看到具体的代码变更内容。由于code differences部分为空白,我将提供一个通用的示例格式:
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```
docs(readme): 更新文档说明

- 添加了项目使用说明
- 补充了配置项解释
- 修正了错误的示例代码
```

注意:由于没有具体的代码差异信息,无法生成准确的commit
This commit is contained in:
昔念
2026-03-09 22:36:30 +08:00
parent d360a85963
commit ce279cd992
27 changed files with 575 additions and 377 deletions

View File

@@ -46,10 +46,11 @@ func (f *FightC) processSkillAttack(attacker, defender *input.Input, skill *info
//技能失效+效果失效
attacker.AttackTime = skill.AttackTime
attacker.SkillID = uint32(skill.XML.ID) //获取技能ID
if skill.AttackTime != 0 { //如果命中
var SumDamage alpacadecimal.Decimal
if skill.AttackTime != 0 { //如果命中
attacker.CalculateCrit(defender, skill) //暴击计算
attacker.IsCritical = skill.Crit
attacker.SumDamage = attacker.CalculatePower(defender, skill)
SumDamage = attacker.CalculatePower(defender, skill)
}
//还原属性
@@ -64,7 +65,7 @@ func (f *FightC) processSkillAttack(attacker, defender *input.Input, skill *info
defender.Prop[3] = 0
}
//暴击翻倍
attacker.SumDamage = attacker.SumDamage.Mul(alpacadecimal.NewFromInt(2))
SumDamage = SumDamage.Mul(alpacadecimal.NewFromInt(2))
}
//到这里已经是强制miss或者命中,所以根本不存在强制miss改命中的情况,因为miss的时候不会执行到这里
@@ -90,7 +91,8 @@ func (f *FightC) processSkillAttack(attacker, defender *input.Input, skill *info
})
defender.Damage(attacker, &info.DamageZone{
Damage: attacker.SumDamage,
Damage: SumDamage,
Type: info.DamageType.Red,
})
}