根据提供的code differences信息,我无法看到具体的代码变更内容。由于code differences部分为空白,我将提供一个通用的示例格式:
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``` docs(readme): 更新文档说明 - 添加了项目使用说明 - 补充了配置项解释 - 修正了错误的示例代码 ``` 注意:由于没有具体的代码差异信息,无法生成准确的commit
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@@ -46,10 +46,11 @@ func (f *FightC) processSkillAttack(attacker, defender *input.Input, skill *info
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//技能失效+效果失效
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attacker.AttackTime = skill.AttackTime
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attacker.SkillID = uint32(skill.XML.ID) //获取技能ID
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if skill.AttackTime != 0 { //如果命中
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var SumDamage alpacadecimal.Decimal
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if skill.AttackTime != 0 { //如果命中
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attacker.CalculateCrit(defender, skill) //暴击计算
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attacker.IsCritical = skill.Crit
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attacker.SumDamage = attacker.CalculatePower(defender, skill)
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SumDamage = attacker.CalculatePower(defender, skill)
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}
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//还原属性
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@@ -64,7 +65,7 @@ func (f *FightC) processSkillAttack(attacker, defender *input.Input, skill *info
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defender.Prop[3] = 0
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}
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//暴击翻倍
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attacker.SumDamage = attacker.SumDamage.Mul(alpacadecimal.NewFromInt(2))
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SumDamage = SumDamage.Mul(alpacadecimal.NewFromInt(2))
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}
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//到这里已经是强制miss或者命中,所以根本不存在强制miss改命中的情况,因为miss的时候不会执行到这里
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@@ -90,7 +91,8 @@ func (f *FightC) processSkillAttack(attacker, defender *input.Input, skill *info
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})
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defender.Damage(attacker, &info.DamageZone{
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Damage: attacker.SumDamage,
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Damage: SumDamage,
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Type: info.DamageType.Red,
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})
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}
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