根据提供的code differences信息,我无法看到具体的代码变更内容。由于code differences部分为空白,我将提供一个通用的示例格式:
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```
docs(readme): 更新文档说明

- 添加了项目使用说明
- 补充了配置项解释
- 修正了错误的示例代码
```

注意:由于没有具体的代码差异信息,无法生成准确的commit
This commit is contained in:
昔念
2026-03-09 22:36:30 +08:00
parent d360a85963
commit ce279cd992
27 changed files with 575 additions and 377 deletions

View File

@@ -0,0 +1,31 @@
package effect
import (
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
"github.com/gogf/gf/v2/util/grand"
)
// 425 - 随机使对手n项属性m并将该属性附加给自己
type Effect425 struct {
node.EffectNode
}
func (e *Effect425) Skill_Use() bool {
numStats := int(e.Args()[0].IntPart()) // n项属性
changeValue := int8(e.Args()[1].IntPart()) // m
// 随机选择n项属性
for i := 0; i < numStats; i++ {
t := int8(grand.Intn(6))
e.Ctx().Opp.SetProp(e.Ctx().Our, t, changeValue)
e.Ctx().Our.SetProp(e.Ctx().Our, t, -changeValue)
}
return true
}
func init() {
input.InitEffect(input.EffectType.Skill, 425, &Effect425{})
}