refactor: 移除冗余日志输出并优化日志处理
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This commit is contained in:
@@ -20,7 +20,6 @@ type ServerHandler struct{}
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// 实现踢人
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// 实现踢人
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func (*ServerHandler) Kick(_ context.Context, userid uint32) error {
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func (*ServerHandler) Kick(_ context.Context, userid uint32) error {
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cool.Logger.Info(context.TODO(), "服务器收到踢人")
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useid1, err := share.ShareManager.GetUserOnline(userid)
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useid1, err := share.ShareManager.GetUserOnline(userid)
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if err != nil {
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if err != nil {
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@@ -39,7 +38,7 @@ func (*ServerHandler) Kick(_ context.Context, userid uint32) error {
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// 注册logic服务器
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// 注册logic服务器
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func (*ServerHandler) RegisterLogic(ctx context.Context, id, port uint16) error {
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func (*ServerHandler) RegisterLogic(ctx context.Context, id, port uint16) error {
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cool.Logger.Debug(context.Background(), "注册logic服务器", id, port)
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fmt.Println("注册logic服务器", id, port)
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//TODO 待修复滚动更新可能导致的玩家可以同时在旧服务器和新服务器同时在线的bug
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//TODO 待修复滚动更新可能导致的玩家可以同时在旧服务器和新服务器同时在线的bug
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revClient, ok := jsonrpc.ExtractReverseClient[cool.ClientHandler](ctx)
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revClient, ok := jsonrpc.ExtractReverseClient[cool.ClientHandler](ctx)
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@@ -59,19 +58,6 @@ func (*ServerHandler) RegisterLogic(ctx context.Context, id, port uint16) error
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}
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}
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// func StartServer() {
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// // create a new server instance
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// rpcServer := jsonrpc.NewServer(jsonrpc.WithReverseClient[cool.ClientHandler](""))
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// rpcServer.Register("", &ServerHandler{})
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// cool.Logger.Debug(context.Background(), "jsonrpc server start", rpcport)
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// // go time.AfterFunc(3000, func() {
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// // testjsonrpc()
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// // })
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// err := http.ListenAndServe("0.0.0.0:"+rpcport, rpcServer)
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// cool.Logger.Debug(context.Background(), "jsonrpc server fail", err)
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// }
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func CServer() *jsonrpc.RPCServer {
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func CServer() *jsonrpc.RPCServer {
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// create a new server instance
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// create a new server instance
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rpcServer := jsonrpc.NewServer(jsonrpc.WithReverseClient[cool.ClientHandler](""))
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rpcServer := jsonrpc.NewServer(jsonrpc.WithReverseClient[cool.ClientHandler](""))
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@@ -79,8 +65,7 @@ func CServer() *jsonrpc.RPCServer {
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rpcServer.Register("", &ServerHandler{})
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rpcServer.Register("", &ServerHandler{})
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return rpcServer
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return rpcServer
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// err := http.ListenAndServe("0.0.0.0:"+rpcport, rpcServer)
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// // cool.Logger.Debug(context.Background(), "jsonrpc server fail", err)
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}
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}
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var closer jsonrpc.ClientCloser
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var closer jsonrpc.ClientCloser
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@@ -66,7 +66,7 @@ func (s *Server) OnClose(c gnet.Conn, err error) (action gnet.Action) {
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v.LF.Close()
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v.LF.Close()
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if v.Player != nil {
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if v.Player != nil {
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v.SaveL.Do(func() { //使用保存锁,确保在踢人和掉线的时候只保存一次
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v.SaveL.Do(func() { //使用保存锁,确保在踢人和掉线的时候只保存一次
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//cool.Loger.Info(context.TODO(), "准备保存", v.Player.Info.UserID)
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v.Player.Save() //保存玩家数据
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v.Player.Save() //保存玩家数据
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})
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})
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@@ -88,8 +88,6 @@ func (s *Server) OnTick() (delay time.Duration, action gnet.Action) {
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func (s *Server) OnBoot(eng gnet.Engine) gnet.Action {
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func (s *Server) OnBoot(eng gnet.Engine) gnet.Action {
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s.eng = eng
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s.eng = eng
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// cool.Loger.Infof(context.Background(), " server is listening on %s\n", s.addr)
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return gnet.None
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return gnet.None
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}
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}
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@@ -188,7 +186,7 @@ func (s *Server) handleTCP(conn gnet.Conn) (action gnet.Action) {
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if conn.InboundBuffered() > 0 {
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if conn.InboundBuffered() > 0 {
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if err := conn.Wake(nil); err != nil { // wake up the connection manually to avoid missing the leftover data
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if err := conn.Wake(nil); err != nil { // wake up the connection manually to avoid missing the leftover data
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cool.Logger.Errorf(context.Background(), "failed to wake up the connection, %v", err)
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return gnet.Close
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return gnet.Close
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}
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}
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}
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}
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@@ -2,11 +2,9 @@ package socket
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import (
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import (
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"blazing/common/socket/errorcode"
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"blazing/common/socket/errorcode"
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"blazing/cool"
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"blazing/logic/service/common"
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"blazing/logic/service/common"
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"blazing/logic/service/player"
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"blazing/logic/service/player"
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"blazing/modules/base/service"
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"blazing/modules/base/service"
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"context"
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"fmt"
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"fmt"
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"time"
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"time"
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)
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)
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@@ -16,7 +14,6 @@ type Broadcast struct {
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}
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}
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func (s *Server) Broadcast(t string) int {
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func (s *Server) Broadcast(t string) int {
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cool.Logger.Info(context.TODO(), "全服广播", t)
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player.Mainplayer.Range(func(key uint32, value *player.Player) bool {
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player.Mainplayer.Range(func(key uint32, value *player.Player) bool {
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@@ -32,7 +29,7 @@ func (s *Server) Broadcast(t string) int {
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const kickTimeout = 5 * time.Second
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const kickTimeout = 5 * time.Second
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func (s *Server) KickPerson(a int) error {
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func (s *Server) KickPerson(a int) error {
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cool.Logger.Info(context.TODO(), "检测到踢人请求", a)
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if a == 0 {
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if a == 0 {
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return nil
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return nil
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}
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}
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@@ -248,7 +248,7 @@ func (m *CsMap[K, V]) produce(ctx context.Context, ch chan Tuple[K, V]) {
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if err := recover(); err != nil { // 恢复 panic,err 为 panic 错误值
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if err := recover(); err != nil { // 恢复 panic,err 为 panic 错误值
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// 1. 打印错误信息
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// 1. 打印错误信息
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cool.Logger.Error(context.TODO(), "panic 错误:", err)
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cool.Logger.Error(context.TODO(), "csmap panic 错误:", err)
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}
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}
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}()
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}()
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@@ -281,7 +281,7 @@ func (m *CsMap[K, V]) listen(f func(key K, value V) (stop bool), ch chan Tuple[K
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if err := recover(); err != nil { // 恢复 panic,err 为 panic 错误值
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if err := recover(); err != nil { // 恢复 panic,err 为 panic 错误值
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// 1. 打印错误信息
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// 1. 打印错误信息
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cool.Logger.Error(context.TODO(), "panic 错误:", err)
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cool.Logger.Error(context.TODO(), " csmap panic 错误:", err)
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}
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}
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}()
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}()
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30
logic/service/common/log.go
Normal file
30
logic/service/common/log.go
Normal file
@@ -0,0 +1,30 @@
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package common
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import (
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"blazing/cool"
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"blazing/modules/base/service"
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"github.com/gogf/gf/v2/os/glog"
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)
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type MyWriter struct {
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logger *glog.Logger
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user uint32
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}
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func (w *MyWriter) Write(p []byte) (n int, err error) {
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var (
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s = string(p)
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//ctx = context.Background()
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)
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service.NewBaseSysLogService().RecordFight(w.user, s)
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return w.logger.Write(p)
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}
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func init() {
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cool.Logger.SetWriter(&MyWriter{
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logger: glog.New(),
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})
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cool.Logger.SetAsync(true)
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}
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@@ -1,13 +1,10 @@
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package fight
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package fight
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import (
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import (
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"blazing/cool"
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"blazing/logic/service/common"
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"blazing/logic/service/common"
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"blazing/logic/service/fight/action"
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"blazing/logic/service/fight/action"
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/input"
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"context"
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"github.com/jinzhu/copier"
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"github.com/jinzhu/copier"
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)
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)
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@@ -28,7 +25,7 @@ func (*FightC) Compare(a, b action.BattleActionI) (action.BattleActionI, action.
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// 玩家逃跑/无响应/掉线
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// 玩家逃跑/无响应/掉线
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func (f *FightC) Over(c common.PlayerI, res info.EnumBattleOverReason) {
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func (f *FightC) Over(c common.PlayerI, res info.EnumBattleOverReason) {
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if f.closefight {
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if f.closefight {
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cool.Logger.Debug(context.Background(), " 战斗chan已关闭")
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return
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return
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}
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}
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if f.Info.Status != info.BattleMode.FIGHT_WITH_NPC && res == info.BattleOverReason.PlayerEscape {
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if f.Info.Status != info.BattleMode.FIGHT_WITH_NPC && res == info.BattleOverReason.PlayerEscape {
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@@ -57,7 +54,7 @@ func (f *FightC) Over(c common.PlayerI, res info.EnumBattleOverReason) {
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func (f *FightC) ChangePet(c common.PlayerI, id uint32) {
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func (f *FightC) ChangePet(c common.PlayerI, id uint32) {
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if f.closefight {
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if f.closefight {
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cool.Logger.Debug(context.Background(), " 战斗chan已关闭")
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return
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return
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}
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}
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//todo 待实现无法切精灵的情况
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//todo 待实现无法切精灵的情况
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@@ -72,7 +69,7 @@ func (f *FightC) ChangePet(c common.PlayerI, id uint32) {
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// 玩家使用技能
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// 玩家使用技能
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func (f *FightC) UseSkill(c common.PlayerI, id uint32) {
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func (f *FightC) UseSkill(c common.PlayerI, id uint32) {
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if f.closefight {
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if f.closefight {
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cool.Logger.Debug(context.Background(), " 战斗chan已关闭")
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return
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return
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}
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}
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ret := &action.SelectSkillAction{
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ret := &action.SelectSkillAction{
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@@ -96,7 +93,7 @@ func (f *FightC) UseSkill(c common.PlayerI, id uint32) {
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// 玩家使用技能
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// 玩家使用技能
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func (f *FightC) Capture(c common.PlayerI, id uint32) {
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func (f *FightC) Capture(c common.PlayerI, id uint32) {
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if f.closefight {
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if f.closefight {
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cool.Logger.Debug(context.Background(), " 战斗chan已关闭")
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return
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return
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}
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}
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f.actionChan <- &action.UseItemAction{BaseAction: action.NewBaseAction(c.GetInfo().UserID), ItemID: id}
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f.actionChan <- &action.UseItemAction{BaseAction: action.NewBaseAction(c.GetInfo().UserID), ItemID: id}
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@@ -104,7 +101,7 @@ func (f *FightC) Capture(c common.PlayerI, id uint32) {
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func (f *FightC) UseItem(c common.PlayerI, cacthid, itemid uint32) {
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func (f *FightC) UseItem(c common.PlayerI, cacthid, itemid uint32) {
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if f.closefight {
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if f.closefight {
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cool.Logger.Debug(context.Background(), " 战斗chan已关闭")
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return
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return
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}
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}
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f.actionChan <- &action.UseItemAction{BaseAction: action.NewBaseAction(c.GetInfo().UserID), ItemID: itemid, CacthTime: cacthid}
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f.actionChan <- &action.UseItemAction{BaseAction: action.NewBaseAction(c.GetInfo().UserID), ItemID: itemid, CacthTime: cacthid}
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@@ -169,15 +166,3 @@ func (f *FightC) startBattle(startInfo info.FightStartOutboundInfo) {
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})
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})
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}
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}
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// var Fightpool *ants.PoolWithFuncGeneric[*FightC]
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// func init() {
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// Fightpool, _ = ants.NewPoolWithFuncGeneric(-1, func(f *FightC) {
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// f.battleLoop()
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// }, ants.WithPanicHandler(func(a any) {
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// cool.Logger.Debug(context.Background(), "战斗池发生panic", "error", a)
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|
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// }),
|
|
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// )
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// //defer p.Release()
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|
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// }
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|
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@@ -5,7 +5,6 @@ import (
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"blazing/common/socket/errorcode"
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"blazing/common/socket/errorcode"
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"blazing/common/utils"
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"blazing/common/utils"
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"blazing/cool"
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"blazing/cool"
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"blazing/modules/base/service"
|
|
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"context"
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"context"
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|
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"blazing/logic/service/common"
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"blazing/logic/service/common"
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@@ -18,38 +17,15 @@ import (
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"time"
|
"time"
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|
|
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"github.com/alpacahq/alpacadecimal"
|
"github.com/alpacahq/alpacadecimal"
|
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"github.com/gogf/gf/v2/os/glog"
|
|
||||||
"github.com/gogf/gf/v2/util/gconv"
|
"github.com/gogf/gf/v2/util/gconv"
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)
|
)
|
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|
|
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var fightpanlog = glog.New()
|
|
||||||
|
|
||||||
type MyWriter struct {
|
|
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logger *glog.Logger
|
|
||||||
user uint32
|
|
||||||
}
|
|
||||||
|
|
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func (w *MyWriter) Write(p []byte) (n int, err error) {
|
|
||||||
var (
|
|
||||||
s = string(p)
|
|
||||||
//ctx = context.Background()
|
|
||||||
)
|
|
||||||
|
|
||||||
service.NewBaseSysLogService().RecordFight(w.user, s)
|
|
||||||
return w.logger.Write(p)
|
|
||||||
}
|
|
||||||
func init() {
|
|
||||||
fightpanlog.SetWriter(&MyWriter{
|
|
||||||
logger: glog.New(),
|
|
||||||
})
|
|
||||||
|
|
||||||
}
|
|
||||||
func (f *FightC) battleLoop() {
|
func (f *FightC) battleLoop() {
|
||||||
defer func() {
|
defer func() {
|
||||||
if err := recover(); err != nil { // 恢复 panic,err 为 panic 错误值
|
if err := recover(); err != nil { // 恢复 panic,err 为 panic 错误值
|
||||||
// 1. 打印错误信息
|
// 1. 打印错误信息
|
||||||
var ctx = context.Background()
|
var ctx = context.Background()
|
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fightpanlog.Errorf(ctx, "%+v", err)
|
cool.Logger.Error(ctx, f.ownerID, err)
|
||||||
f.Broadcast(func(ff *input.Input) {
|
f.Broadcast(func(ff *input.Input) {
|
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if p, ok := ff.Player.(*player.Player); ok {
|
if p, ok := ff.Player.(*player.Player); ok {
|
||||||
head := common.NewTomeeHeader(1001, p.Info.UserID)
|
head := common.NewTomeeHeader(1001, p.Info.UserID)
|
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@@ -306,10 +282,6 @@ func (f *FightC) resolveRound(p1Action, p2Action action.BattleActionI) {
|
|||||||
|
|
||||||
// handleActiveSwitchAction 处理主动切换精灵动作
|
// handleActiveSwitchAction 处理主动切换精灵动作
|
||||||
func (f *FightC) handleActiveSwitchAction(switchAction *action.ActiveSwitchAction, otherAction action.BattleActionI) {
|
func (f *FightC) handleActiveSwitchAction(switchAction *action.ActiveSwitchAction, otherAction action.BattleActionI) {
|
||||||
input := f.GetInputByAction(switchAction, false)
|
|
||||||
if input.CurrentPet.Info.Hp <= 0 {
|
|
||||||
input.CurrentPet.Info.Hp = 1
|
|
||||||
}
|
|
||||||
|
|
||||||
if skillAction, ok := otherAction.(*action.SelectSkillAction); ok {
|
if skillAction, ok := otherAction.(*action.SelectSkillAction); ok {
|
||||||
if skillAction.SkillEntity != nil && skillAction.CD != nil {
|
if skillAction.SkillEntity != nil && skillAction.CD != nil {
|
||||||
|
|||||||
@@ -6,7 +6,5 @@ import (
|
|||||||
|
|
||||||
func (p *Player) SendPackCmd(cmd uint32, b any) {
|
func (p *Player) SendPackCmd(cmd uint32, b any) {
|
||||||
|
|
||||||
// cool.Loger.Debug(context.Background(), "发送数据", p.Info.UserID, cmd)
|
|
||||||
|
|
||||||
p.SendPack(common.NewTomeeHeader(cmd, p.Info.UserID).Pack(b))
|
p.SendPack(common.NewTomeeHeader(cmd, p.Info.UserID).Pack(b))
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -197,7 +197,7 @@ func (p *Player) ItemAdd(ItemId, ItemCnt uint32) (result bool) {
|
|||||||
default:
|
default:
|
||||||
itemmax := dictrvice.NewDictInfoService().GetMax(ItemId)
|
itemmax := dictrvice.NewDictInfoService().GetMax(ItemId)
|
||||||
if itemmax == 0 {
|
if itemmax == 0 {
|
||||||
cool.Logger.Error(context.TODO(), "物品不存在", ItemId)
|
cool.Logger.Error(context.TODO(), "物品不存在", p.Info.UserID, ItemId)
|
||||||
|
|
||||||
t1 := common.NewTomeeHeader(2601, p.Info.UserID)
|
t1 := common.NewTomeeHeader(2601, p.Info.UserID)
|
||||||
t1.Result = uint32(errorcode.ErrorCodes.ErrSystemError200007)
|
t1.Result = uint32(errorcode.ErrorCodes.ErrSystemError200007)
|
||||||
|
|||||||
@@ -4,7 +4,6 @@ import (
|
|||||||
"blazing/common/utils"
|
"blazing/common/utils"
|
||||||
"blazing/cool"
|
"blazing/cool"
|
||||||
"blazing/modules/config/model"
|
"blazing/modules/config/model"
|
||||||
"context"
|
|
||||||
"fmt"
|
"fmt"
|
||||||
"sort"
|
"sort"
|
||||||
|
|
||||||
@@ -35,7 +34,7 @@ func NewServerService() *ServerService {
|
|||||||
subm := r[i].GMap()
|
subm := r[i].GMap()
|
||||||
|
|
||||||
if ok {
|
if ok {
|
||||||
cool.Logger.Info(context.TODO(), "服务器假踢人")
|
|
||||||
err := t.KickPerson(0) //实现指定服务器踢人
|
err := t.KickPerson(0) //实现指定服务器踢人
|
||||||
|
|
||||||
if err == nil {
|
if err == nil {
|
||||||
|
|||||||
@@ -3,7 +3,6 @@ package service
|
|||||||
import (
|
import (
|
||||||
"blazing/cool"
|
"blazing/cool"
|
||||||
"blazing/modules/player/model"
|
"blazing/modules/player/model"
|
||||||
"context"
|
|
||||||
|
|
||||||
"github.com/gogf/gf/v2/frame/g"
|
"github.com/gogf/gf/v2/frame/g"
|
||||||
"github.com/gogf/gf/v2/util/gconv"
|
"github.com/gogf/gf/v2/util/gconv"
|
||||||
@@ -27,7 +26,7 @@ func NewDoneService(id uint32) *DoneService {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// ID
|
// ID
|
||||||
// 击杀-捕捉
|
// 击杀-捕捉
|
||||||
func (s *DoneService) UpdatePet(ptye model.PetInfo, res ...uint32) {
|
func (s *DoneService) UpdatePet(ptye model.PetInfo, res ...uint32) {
|
||||||
|
|
||||||
//属性->属性值->ID 击杀-捕捉-炫彩击杀-炫彩捕捉 雄性 雌性
|
//属性->属性值->ID 击杀-捕捉-炫彩击杀-炫彩捕捉 雄性 雌性
|
||||||
@@ -51,7 +50,7 @@ func (s *DoneService) UpdatePet(ptye model.PetInfo, res ...uint32) {
|
|||||||
func (s *DoneService) update(ptye model.EnumMilestone, args []uint32, results []uint32) {
|
func (s *DoneService) update(ptye model.EnumMilestone, args []uint32, results []uint32) {
|
||||||
|
|
||||||
if cool.Config.ServerInfo.IsVip != 0 {
|
if cool.Config.ServerInfo.IsVip != 0 {
|
||||||
cool.Logger.Info(context.TODO(), "测试服不消耗物品玩家数据", s.userid)
|
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
ar := gconv.String(args)
|
ar := gconv.String(args)
|
||||||
|
|||||||
@@ -180,7 +180,6 @@ func (s *InfoService) Gensession() string {
|
|||||||
|
|
||||||
func (s *InfoService) Kick(id uint32) error {
|
func (s *InfoService) Kick(id uint32) error {
|
||||||
|
|
||||||
cool.Logger.Info(context.TODO(), "服务器收到踢人")
|
|
||||||
useid1, err := share.ShareManager.GetUserOnline(id)
|
useid1, err := share.ShareManager.GetUserOnline(id)
|
||||||
|
|
||||||
if err != nil {
|
if err != nil {
|
||||||
@@ -198,7 +197,6 @@ func (s *InfoService) Kick(id uint32) error {
|
|||||||
}
|
}
|
||||||
func (s *InfoService) Save(data model.PlayerInfo) {
|
func (s *InfoService) Save(data model.PlayerInfo) {
|
||||||
if cool.Config.ServerInfo.IsVip != 0 {
|
if cool.Config.ServerInfo.IsVip != 0 {
|
||||||
cool.Logger.Info(context.TODO(), "测试服不保存玩家数据", s.userid)
|
|
||||||
|
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -21,7 +21,7 @@ func (s *ItemService) Get(min, max uint32) []model.Item {
|
|||||||
}
|
}
|
||||||
func (s *ItemService) UPDATE(id uint32, count int) {
|
func (s *ItemService) UPDATE(id uint32, count int) {
|
||||||
if cool.Config.ServerInfo.IsVip != 0 && count < 0 {
|
if cool.Config.ServerInfo.IsVip != 0 && count < 0 {
|
||||||
cool.Logger.Info(context.TODO(), "测试服不消耗物品玩家数据", s.userid)
|
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
m := s.TestModel(s.Model)
|
m := s.TestModel(s.Model)
|
||||||
|
|||||||
@@ -41,7 +41,7 @@ func (s *RoomService) Get(userid uint32) model.BaseHouseEx {
|
|||||||
func (s *RoomService) Set(id []model.FitmentShowInfo) {
|
func (s *RoomService) Set(id []model.FitmentShowInfo) {
|
||||||
//todo待测试
|
//todo待测试
|
||||||
if cool.Config.ServerInfo.IsVip != 0 {
|
if cool.Config.ServerInfo.IsVip != 0 {
|
||||||
cool.Logger.Info(context.TODO(), "测试服不消耗物品玩家数据", s.userid)
|
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
var ttt model.BaseHouseEx
|
var ttt model.BaseHouseEx
|
||||||
|
|||||||
@@ -4,7 +4,6 @@ import (
|
|||||||
"blazing/cool"
|
"blazing/cool"
|
||||||
config "blazing/modules/config/service"
|
config "blazing/modules/config/service"
|
||||||
"blazing/modules/player/model"
|
"blazing/modules/player/model"
|
||||||
"context"
|
|
||||||
)
|
)
|
||||||
|
|
||||||
type TalkService struct {
|
type TalkService struct {
|
||||||
@@ -54,7 +53,7 @@ func (s *TalkService) Cheak(mapid uint32, flag int) (int, bool) {
|
|||||||
}
|
}
|
||||||
func (s *TalkService) Update(flag int) {
|
func (s *TalkService) Update(flag int) {
|
||||||
if cool.Config.ServerInfo.IsVip != 0 {
|
if cool.Config.ServerInfo.IsVip != 0 {
|
||||||
cool.Logger.Info(context.TODO(), "测试服不消耗物品玩家数据", s.userid)
|
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
m := s.PModel(s.Model).Where("talk_id", flag)
|
m := s.PModel(s.Model).Where("talk_id", flag)
|
||||||
|
|||||||
@@ -1,17 +1,15 @@
|
|||||||
package demo
|
package demo
|
||||||
|
|
||||||
import (
|
import (
|
||||||
"blazing/cool"
|
|
||||||
_ "blazing/modules/space/controller"
|
_ "blazing/modules/space/controller"
|
||||||
_ "blazing/modules/space/middleware"
|
_ "blazing/modules/space/middleware"
|
||||||
|
"fmt"
|
||||||
"github.com/gogf/gf/v2/os/gctx"
|
|
||||||
)
|
)
|
||||||
|
|
||||||
func init() {
|
func init() {
|
||||||
var (
|
// var (
|
||||||
ctx = gctx.GetInitCtx()
|
// ctx = gctx.GetInitCtx()
|
||||||
)
|
// )
|
||||||
cool.Logger.Debug(ctx, "module space init start ...")
|
fmt.Println("module space init start ...")
|
||||||
cool.Logger.Debug(ctx, "module space init finished ...")
|
fmt.Println("module space init finished ...")
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -2,6 +2,7 @@ package demo
|
|||||||
|
|
||||||
import (
|
import (
|
||||||
_ "blazing/modules/task/packed"
|
_ "blazing/modules/task/packed"
|
||||||
|
"fmt"
|
||||||
|
|
||||||
"blazing/cool"
|
"blazing/cool"
|
||||||
|
|
||||||
@@ -18,7 +19,7 @@ func init() {
|
|||||||
taskInfo = model.NewTaskInfo()
|
taskInfo = model.NewTaskInfo()
|
||||||
ctx = gctx.GetInitCtx()
|
ctx = gctx.GetInitCtx()
|
||||||
)
|
)
|
||||||
cool.Logger.Debug(ctx, "module task init start ...")
|
fmt.Println("module task init start ...")
|
||||||
cool.FillInitData(ctx, "task", taskInfo, nil)
|
cool.FillInitData(ctx, "task", taskInfo, nil)
|
||||||
|
|
||||||
result, err := cool.DBM(taskInfo).Where("status", 1).All()
|
result, err := cool.DBM(taskInfo).Where("status", 1).All()
|
||||||
@@ -29,6 +30,6 @@ func init() {
|
|||||||
id := v["id"].String()
|
id := v["id"].String()
|
||||||
cool.RunFunc(ctx, "TaskAddTask("+id+")")
|
cool.RunFunc(ctx, "TaskAddTask("+id+")")
|
||||||
}
|
}
|
||||||
cool.Logger.Debug(ctx, "module task init finished ...")
|
fmt.Println("module task init finished ...")
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user