refactor: 移除冗余日志输出并优化日志处理
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@@ -3,7 +3,6 @@ package service
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import (
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"blazing/cool"
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"blazing/modules/player/model"
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"context"
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"github.com/gogf/gf/v2/frame/g"
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"github.com/gogf/gf/v2/util/gconv"
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@@ -27,7 +26,7 @@ func NewDoneService(id uint32) *DoneService {
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}
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// ID
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// 击杀-捕捉
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// 击杀-捕捉
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func (s *DoneService) UpdatePet(ptye model.PetInfo, res ...uint32) {
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//属性->属性值->ID 击杀-捕捉-炫彩击杀-炫彩捕捉 雄性 雌性
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@@ -51,7 +50,7 @@ func (s *DoneService) UpdatePet(ptye model.PetInfo, res ...uint32) {
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func (s *DoneService) update(ptye model.EnumMilestone, args []uint32, results []uint32) {
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if cool.Config.ServerInfo.IsVip != 0 {
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cool.Logger.Info(context.TODO(), "测试服不消耗物品玩家数据", s.userid)
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return
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}
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ar := gconv.String(args)
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