refactor: 移除冗余日志输出并优化日志处理
All checks were successful
ci/woodpecker/push/my-first-workflow Pipeline was successful
All checks were successful
ci/woodpecker/push/my-first-workflow Pipeline was successful
This commit is contained in:
@@ -5,7 +5,6 @@ import (
|
||||
"blazing/common/socket/errorcode"
|
||||
"blazing/common/utils"
|
||||
"blazing/cool"
|
||||
"blazing/modules/base/service"
|
||||
"context"
|
||||
|
||||
"blazing/logic/service/common"
|
||||
@@ -18,38 +17,15 @@ import (
|
||||
"time"
|
||||
|
||||
"github.com/alpacahq/alpacadecimal"
|
||||
"github.com/gogf/gf/v2/os/glog"
|
||||
"github.com/gogf/gf/v2/util/gconv"
|
||||
)
|
||||
|
||||
var fightpanlog = glog.New()
|
||||
|
||||
type MyWriter struct {
|
||||
logger *glog.Logger
|
||||
user uint32
|
||||
}
|
||||
|
||||
func (w *MyWriter) Write(p []byte) (n int, err error) {
|
||||
var (
|
||||
s = string(p)
|
||||
//ctx = context.Background()
|
||||
)
|
||||
|
||||
service.NewBaseSysLogService().RecordFight(w.user, s)
|
||||
return w.logger.Write(p)
|
||||
}
|
||||
func init() {
|
||||
fightpanlog.SetWriter(&MyWriter{
|
||||
logger: glog.New(),
|
||||
})
|
||||
|
||||
}
|
||||
func (f *FightC) battleLoop() {
|
||||
defer func() {
|
||||
if err := recover(); err != nil { // 恢复 panic,err 为 panic 错误值
|
||||
// 1. 打印错误信息
|
||||
var ctx = context.Background()
|
||||
fightpanlog.Errorf(ctx, "%+v", err)
|
||||
cool.Logger.Error(ctx, f.ownerID, err)
|
||||
f.Broadcast(func(ff *input.Input) {
|
||||
if p, ok := ff.Player.(*player.Player); ok {
|
||||
head := common.NewTomeeHeader(1001, p.Info.UserID)
|
||||
@@ -306,10 +282,6 @@ func (f *FightC) resolveRound(p1Action, p2Action action.BattleActionI) {
|
||||
|
||||
// handleActiveSwitchAction 处理主动切换精灵动作
|
||||
func (f *FightC) handleActiveSwitchAction(switchAction *action.ActiveSwitchAction, otherAction action.BattleActionI) {
|
||||
input := f.GetInputByAction(switchAction, false)
|
||||
if input.CurrentPet.Info.Hp <= 0 {
|
||||
input.CurrentPet.Info.Hp = 1
|
||||
}
|
||||
|
||||
if skillAction, ok := otherAction.(*action.SelectSkillAction); ok {
|
||||
if skillAction.SkillEntity != nil && skillAction.CD != nil {
|
||||
|
||||
Reference in New Issue
Block a user