refactor: 移除冗余日志输出并优化日志处理
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@@ -20,7 +20,6 @@ type ServerHandler struct{}
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// 实现踢人
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func (*ServerHandler) Kick(_ context.Context, userid uint32) error {
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cool.Logger.Info(context.TODO(), "服务器收到踢人")
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useid1, err := share.ShareManager.GetUserOnline(userid)
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if err != nil {
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@@ -39,7 +38,7 @@ func (*ServerHandler) Kick(_ context.Context, userid uint32) error {
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// 注册logic服务器
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func (*ServerHandler) RegisterLogic(ctx context.Context, id, port uint16) error {
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cool.Logger.Debug(context.Background(), "注册logic服务器", id, port)
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fmt.Println("注册logic服务器", id, port)
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//TODO 待修复滚动更新可能导致的玩家可以同时在旧服务器和新服务器同时在线的bug
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revClient, ok := jsonrpc.ExtractReverseClient[cool.ClientHandler](ctx)
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@@ -59,19 +58,6 @@ func (*ServerHandler) RegisterLogic(ctx context.Context, id, port uint16) error
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}
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// func StartServer() {
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// // create a new server instance
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// rpcServer := jsonrpc.NewServer(jsonrpc.WithReverseClient[cool.ClientHandler](""))
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// rpcServer.Register("", &ServerHandler{})
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// cool.Logger.Debug(context.Background(), "jsonrpc server start", rpcport)
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// // go time.AfterFunc(3000, func() {
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// // testjsonrpc()
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// // })
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// err := http.ListenAndServe("0.0.0.0:"+rpcport, rpcServer)
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// cool.Logger.Debug(context.Background(), "jsonrpc server fail", err)
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// }
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func CServer() *jsonrpc.RPCServer {
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// create a new server instance
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rpcServer := jsonrpc.NewServer(jsonrpc.WithReverseClient[cool.ClientHandler](""))
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@@ -79,8 +65,7 @@ func CServer() *jsonrpc.RPCServer {
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rpcServer.Register("", &ServerHandler{})
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return rpcServer
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// err := http.ListenAndServe("0.0.0.0:"+rpcport, rpcServer)
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// // cool.Logger.Debug(context.Background(), "jsonrpc server fail", err)
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}
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var closer jsonrpc.ClientCloser
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