refactor: 统一战斗报文发送逻辑
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This commit is contained in:
xinian
2026-04-08 12:26:37 +08:00
committed by cnb
parent 4b89588c22
commit ca96be3905
7 changed files with 210 additions and 363 deletions

View File

@@ -69,6 +69,20 @@ func (our *Input) HasLivingTeammate() bool {
return len(our.LivingTeammates()) > 0
}
// TeamSlotAt 返回指定己方站位。
func (our *Input) TeamSlotAt(index int) *Input {
if our == nil {
return nil
}
if index >= 0 && index < len(our.Team) {
return our.Team[index]
}
if index == 0 {
return our
}
return nil
}
// OpponentSlotAt 返回指定敌方站位。
func (our *Input) OpponentSlotAt(index int) *Input {
if our == nil {
@@ -83,6 +97,50 @@ func (our *Input) OpponentSlotAt(index int) *Input {
return nil
}
func nextLivingSlotIndex(slots []*Input, start int) int {
if len(slots) == 0 {
return -1
}
if start < 0 {
start = 0
}
if start >= len(slots) {
start = 0
}
availableIndex := -1
for offset := 0; offset < len(slots); offset++ {
idx := (start + offset) % len(slots)
slot := slots[idx]
if slot == nil {
continue
}
if availableIndex < 0 {
availableIndex = idx
}
current := slot.CurrentPet()
if current != nil && current.Info.Hp > 0 {
return idx
}
}
return availableIndex
}
// OpponentSlotAtOrNextLiving 返回指定敌方站位;若该目标已死亡,则顺延到下一只存活精灵。
func (our *Input) OpponentSlotAtOrNextLiving(index int) (*Input, int) {
if our == nil {
return nil, -1
}
if len(our.OppTeam) == 0 {
return our.OpponentSlotAt(index), index
}
resolvedIndex := nextLivingSlotIndex(our.OppTeam, index)
if resolvedIndex < 0 {
return nil, -1
}
return our.OppTeam[resolvedIndex], resolvedIndex
}
// RandomOpponentSlotIndex 返回一个可用的敌方站位下标,优先从存活站位中随机。
func (our *Input) RandomOpponentSlotIndex() int {
if our == nil {