refactor(fight): 重构战斗系统
- 优化了战斗逻辑和数据结构 - 修复了一些战斗相关的错误 - 提高了代码的可读性和可维护性
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@@ -31,7 +31,10 @@ func (h Controller) OnPlayerFightNpcMonster(data *fight.FightNpcMonsterInboundIn
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ttt.OpponentInfo = info.FightUserInfo{UserID: 0}
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refpet := c.OgreInfo.Data[data.Number]
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if refpet.Id == 0 {
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return nil, errorcode.ErrorCodes.ErrPokemonNotExists
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}
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mo := model.GenPetInfo(
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int(refpet.Id), []int{0, 31},
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[]int{0, 24},
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@@ -46,11 +49,12 @@ func (h Controller) OnPlayerFightNpcMonster(data *fight.FightNpcMonsterInboundIn
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}
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if c.FightC != nil {
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return nil, -1
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return nil, errorcode.ErrorCodes.ErrOnlineOver6HoursCannotFight
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}
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c.FightC = &service.FightC{}
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c.FightC.NewFight(&ttt, c) //把两个玩家都传进去
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c.FightC.NewFight(&ttt, c, mo) //把两个玩家都传进去
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c.FightC.OwnerID = c.Info.UserID
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return nil, -1
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}
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@@ -69,7 +73,7 @@ func (h Controller) OnPlayerHandleFightInvite(data *fight.HandleFightInviteInbou
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// 使用技能包
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func (h Controller) UseSkill(data *fight.UseSkillInboundInfo, c *service.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
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c.FightC.UseSkill(c, data.SkillId)
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c.FightC.UseSkill(c, int32(data.SkillId))
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return nil, 0
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}
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