This commit is contained in:
@@ -58,7 +58,10 @@ func (h Controller) UsePetItemOutOfFight(data *C2S_USE_PET_ITEM_OUT_OF_FIGHT, c
|
||||
return nil, errcode
|
||||
}
|
||||
refreshPetPaneKeepHP(currentPet, oldHP)
|
||||
c.Service.Item.UPDATE(itemID, -1)
|
||||
if err := c.Service.Item.UPDATE(itemID, -1); err != nil {
|
||||
return nil, errorcode.ErrorCodes.ErrInsufficientItems
|
||||
}
|
||||
c.Service.Info.Save(*c.Info)
|
||||
result = &item.S2C_USE_PET_ITEM_OUT_OF_FIGHT{}
|
||||
copier.Copy(&result, currentPet)
|
||||
return result, 0
|
||||
@@ -90,7 +93,10 @@ func (h Controller) UsePetItemOutOfFight(data *C2S_USE_PET_ITEM_OUT_OF_FIGHT, c
|
||||
return nil, errcode
|
||||
}
|
||||
|
||||
c.Service.Item.UPDATE(itemID, -1)
|
||||
if err := c.Service.Item.UPDATE(itemID, -1); err != nil {
|
||||
return nil, errorcode.ErrorCodes.ErrInsufficientItems
|
||||
}
|
||||
c.Service.Info.Save(*c.Info)
|
||||
result = &item.S2C_USE_PET_ITEM_OUT_OF_FIGHT{}
|
||||
copier.Copy(&result, currentPet)
|
||||
return result, 0
|
||||
@@ -133,7 +139,9 @@ func (h Controller) handlexuancaiItem(currentPet *model.PetInfo, c *player.Playe
|
||||
return errorcode.ErrorCodes.ErrItemUnusable
|
||||
}
|
||||
|
||||
c.Service.Item.UPDATE(itemid, -100)
|
||||
if err := c.Service.Item.UPDATE(itemid, -100); err != nil {
|
||||
return errorcode.ErrorCodes.ErrInsufficientItems
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
@@ -214,7 +222,10 @@ func (h Controller) ResetNature(data *C2S_PET_RESET_NATURE, c *player.Player) (r
|
||||
currentHP := currentPet.Hp
|
||||
currentPet.Nature = data.Nature
|
||||
refreshPetPaneKeepHP(currentPet, currentHP)
|
||||
c.Service.Item.UPDATE(data.ItemId, -1)
|
||||
if err := c.Service.Item.UPDATE(data.ItemId, -1); err != nil {
|
||||
return nil, errorcode.ErrorCodes.ErrInsufficientItems
|
||||
}
|
||||
c.Service.Info.Save(*c.Info)
|
||||
return result, 0
|
||||
}
|
||||
|
||||
@@ -242,29 +253,38 @@ func (h Controller) UseSpeedupItem(data *C2S_USE_SPEEDUP_ITEM, c *player.Player)
|
||||
if c.Info.TwoTimes != 0 {
|
||||
return nil, errorcode.ErrorCodes.ErrItemInUse
|
||||
}
|
||||
c.Info.TwoTimes += 50 // 玩家对象新增 TwoTimesExp 字段存储双倍剩余次数
|
||||
case 300067:
|
||||
if c.Info.TwoTimes != 0 {
|
||||
return nil, errorcode.ErrorCodes.ErrItemInUse
|
||||
}
|
||||
c.Info.TwoTimes += 25 // 玩家对象新增 TwoTimesExp 字段存储双倍剩余次数
|
||||
case 300051: // 假设1002是三倍经验加速器道具ID
|
||||
if c.Info.ThreeTimes != 0 {
|
||||
return nil, errorcode.ErrorCodes.ErrItemInUse
|
||||
}
|
||||
c.Info.ThreeTimes += 50 // 玩家对象新增 ThreeTimesExp 字段存储三倍剩余次数
|
||||
case 300115:
|
||||
if c.Info.ThreeTimes != 0 {
|
||||
return nil, errorcode.ErrorCodes.ErrItemInUse
|
||||
}
|
||||
c.Info.ThreeTimes += 30 // 玩家对象新增 ThreeTimesExp 字段存储三倍剩余次数
|
||||
|
||||
default:
|
||||
return nil, errorcode.ErrorCodes.ErrSystemError // 未知道具ID
|
||||
}
|
||||
|
||||
// 3. 扣减道具(数量-1)
|
||||
c.Service.Item.UPDATE(data.ItemID, -1)
|
||||
if err := c.Service.Item.UPDATE(data.ItemID, -1); err != nil {
|
||||
return nil, errorcode.ErrorCodes.ErrInsufficientItems
|
||||
}
|
||||
|
||||
switch data.ItemID {
|
||||
case 300027: // 假设1001是双倍经验加速器道具ID
|
||||
c.Info.TwoTimes += 50 // 玩家对象新增 TwoTimesExp 字段存储双倍剩余次数
|
||||
case 300067:
|
||||
c.Info.TwoTimes += 25 // 玩家对象新增 TwoTimesExp 字段存储双倍剩余次数
|
||||
case 300051: // 假设1002是三倍经验加速器道具ID
|
||||
c.Info.ThreeTimes += 50 // 玩家对象新增 ThreeTimesExp 字段存储三倍剩余次数
|
||||
case 300115:
|
||||
c.Info.ThreeTimes += 30 // 玩家对象新增 ThreeTimesExp 字段存储三倍剩余次数
|
||||
}
|
||||
result.ThreeTimes = uint32(c.Info.ThreeTimes) // 返回三倍经验剩余次数
|
||||
result.TwoTimes = uint32(c.Info.TwoTimes) // 返回双倍经验剩余次数
|
||||
|
||||
@@ -295,10 +315,11 @@ func (h Controller) UseEnergyXishou(data *C2S_USE_ENERGY_XISHOU, c *player.Playe
|
||||
}
|
||||
// 2. 核心业务逻辑:更新能量吸收器剩余次数
|
||||
// (注:可根据道具ID配置不同的次数加成,此处默认+1)
|
||||
if err := c.Service.Item.UPDATE(data.ItemID, -1); err != nil {
|
||||
return nil, errorcode.ErrorCodes.ErrInsufficientItems
|
||||
}
|
||||
c.Info.EnergyTime += 40 // 玩家对象新增 EnergyTimes 字段存储能量吸收剩余次数
|
||||
|
||||
// 3. 扣减道具(数量-1)
|
||||
c.Service.Item.UPDATE(data.ItemID, -1)
|
||||
result = &item.S2C_USE_ENERGY_XISHOU{
|
||||
EnergyTimes: uint32(c.Info.EnergyTime),
|
||||
}
|
||||
@@ -329,6 +350,9 @@ func (h Controller) UseAutoFightItem(data *C2S_USE_AUTO_FIGHT_ITEM, c *player.Pl
|
||||
if c.Info.AutoFightTime != 0 {
|
||||
return nil, errorcode.ErrorCodes.ErrItemInUse
|
||||
}
|
||||
if err := c.Service.Item.UPDATE(data.ItemID, -1); err != nil {
|
||||
return nil, errorcode.ErrorCodes.ErrInsufficientItems
|
||||
}
|
||||
result = &item.S2C_USE_AUTO_FIGHT_ITEM{}
|
||||
// 2. 核心业务逻辑:开启自动战斗 + 更新剩余次数
|
||||
c.Info.AutoFight = 3 // 按需求设置自动战斗flag为3(需测试)
|
||||
@@ -344,8 +368,6 @@ func (h Controller) UseAutoFightItem(data *C2S_USE_AUTO_FIGHT_ITEM, c *player.Pl
|
||||
c.Info.AutoFightTime += 50
|
||||
}
|
||||
result.AutoFightTimes = c.Info.AutoFightTime
|
||||
// 3. 扣减道具(数量-1)
|
||||
c.Service.Item.UPDATE(data.ItemID, -1)
|
||||
|
||||
return result, 0
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user