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@@ -105,3 +105,10 @@ func (e *EffectNode) AttackTime(*input.Input, *input.Input) bool {
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func (e *EffectNode) Prop_Befer(in *input.Input, prop int8, level int8, ptype info.EnumAbilityOpType) bool {
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return true
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}
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func (e *EffectNode) GetBool(t ...bool) bool {
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if len(t) > 0 {
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return t[0]
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}
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return false
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}
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