refactor(common): 统一使用 common.TomeeHeader 替代 player.TomeeHeader

将多处
This commit is contained in:
2025-11-19 16:11:02 +08:00
parent 31439b707c
commit c0b09c92c4
57 changed files with 455 additions and 480 deletions

View File

@@ -1,12 +1,12 @@
package user
import (
"blazing/logic/service/player"
"blazing/logic/service/common"
"blazing/modules/blazing/model"
)
type SimUserInfoInboundInfo struct {
Head player.TomeeHeader `cmd:"2051" struc:"[0]pad"`
Head common.TomeeHeader `cmd:"2051" struc:"[0]pad"`
UserId uint32 `fieldDescription:"米米号" uint:"true" codec:"true"`
}
type SimUserInfoOutboundInfo struct {
@@ -71,7 +71,7 @@ type SimUserInfoOutboundInfo struct {
Clothes []model.PeopleItemInfo `codec:"true"`
}
type MoreUserInfoInboundInfo struct {
Head player.TomeeHeader `cmd:"2052" struc:"[0]pad"`
Head common.TomeeHeader `cmd:"2052" struc:"[0]pad"`
UserId uint32 `fieldDescription:"米米号" uint:"true" codec:"true"`
}
type MoreUserInfoOutboundInfo struct {
@@ -121,7 +121,7 @@ type MoreUserInfoOutboundInfo struct {
// AimatInboundInfo 对应Java的AimatInboundInfo类
type AimatInboundInfo struct {
Head player.TomeeHeader `cmd:"2104" struc:"[0]pad"`
Head common.TomeeHeader `cmd:"2104" struc:"[0]pad"`
ItemId uint32 `description:"物品id 射击激光 物品id为0" codec:"auto" uint:"true"`
ShootType uint32 `description:"射击类型 未知 给0" codec:"auto" uint:"true"`
Point model.Pos `description:"射击的坐标 x y" codec:"auto"` // 默认值对应@Builder.Default