refactor(common): 统一使用 common.TomeeHeader 替代 player.TomeeHeader

将多处
This commit is contained in:
2025-11-19 16:11:02 +08:00
parent 31439b707c
commit c0b09c92c4
57 changed files with 455 additions and 480 deletions

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@@ -1,9 +1,9 @@
package user
import "blazing/logic/service/player"
import "blazing/logic/service/common"
type CreatePlayerInboundInfo struct { //这里直接使用组合来实现将传入的原始头部数据和结构体参数序列化
Head player.TomeeHeader `cmd:"108" struc:"[0]pad"` //玩家登录
Head common.TomeeHeader `cmd:"108" struc:"[0]pad"` //玩家登录
// 玩家昵称,@ArraySerialize注解
Nickname string `struc:"[16]byte"` // 固定长度16字节
@@ -17,7 +17,7 @@ type CreatePlayerOutInfo struct {
}
type ChangePlayerNameInboundInfo struct {
Head player.TomeeHeader `cmd:"2061" struc:"[0]pad"` //玩家登录
Head common.TomeeHeader `cmd:"2061" struc:"[0]pad"` //玩家登录
// 玩家昵称
Nickname string `struc:"[16]byte"` // 固定长度16字节

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@@ -1,13 +1,11 @@
package user
import (
"blazing/logic/service/player"
)
import "blazing/logic/service/common"
//var _ entity.Blazingservice = (*SidInfo)(nil)
type SidInfo struct { //这里直接使用组合来实现将传入的原始头部数据和结构体参数序列化
Head player.TomeeHeader `cmd:"105" struc:"[0]pad"` //玩家登录
Head common.TomeeHeader `cmd:"105" struc:"[0]pad"` //玩家登录
Sid []byte `struc:"[20]byte"` // 登录会话ID固定长度16字节
// ret []byte `struc:"[0]pad"`

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@@ -1,12 +1,12 @@
package user
import (
"blazing/logic/service/player"
"blazing/logic/service/common"
"blazing/modules/blazing/model"
)
type SimUserInfoInboundInfo struct {
Head player.TomeeHeader `cmd:"2051" struc:"[0]pad"`
Head common.TomeeHeader `cmd:"2051" struc:"[0]pad"`
UserId uint32 `fieldDescription:"米米号" uint:"true" codec:"true"`
}
type SimUserInfoOutboundInfo struct {
@@ -71,7 +71,7 @@ type SimUserInfoOutboundInfo struct {
Clothes []model.PeopleItemInfo `codec:"true"`
}
type MoreUserInfoInboundInfo struct {
Head player.TomeeHeader `cmd:"2052" struc:"[0]pad"`
Head common.TomeeHeader `cmd:"2052" struc:"[0]pad"`
UserId uint32 `fieldDescription:"米米号" uint:"true" codec:"true"`
}
type MoreUserInfoOutboundInfo struct {
@@ -121,7 +121,7 @@ type MoreUserInfoOutboundInfo struct {
// AimatInboundInfo 对应Java的AimatInboundInfo类
type AimatInboundInfo struct {
Head player.TomeeHeader `cmd:"2104" struc:"[0]pad"`
Head common.TomeeHeader `cmd:"2104" struc:"[0]pad"`
ItemId uint32 `description:"物品id 射击激光 物品id为0" codec:"auto" uint:"true"`
ShootType uint32 `description:"射击类型 未知 给0" codec:"auto" uint:"true"`
Point model.Pos `description:"射击的坐标 x y" codec:"auto"` // 默认值对应@Builder.Default

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@@ -2,7 +2,7 @@ package user
import (
"blazing/common/data/share"
"blazing/logic/service/player"
"blazing/logic/service/common"
"blazing/modules/blazing/model"
"context"
@@ -13,7 +13,7 @@ import (
// LoginSidInfo 登录携带的凭证结构体
type MAIN_LOGIN_IN struct { //这里直接使用组合来实现将传入的原始头部数据和结构体参数序列化
Head player.TomeeHeader `cmd:"1001" struc:"[0]pad"` //玩家登录
Head common.TomeeHeader `cmd:"1001" struc:"[0]pad"` //玩家登录
Sid []byte `struc:"[16]byte"` // 登录会话ID固定长度16字节

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@@ -1,9 +1,9 @@
package user
import "blazing/logic/service/player"
import "blazing/logic/service/common"
type ChatInboundInfo struct {
Head player.TomeeHeader `cmd:"2102" struc:"[0]pad"`
Head common.TomeeHeader `cmd:"2102" struc:"[0]pad"`
Reserve uint32 `json:"reserve" fieldDescription:"填充 默认值为0" uint:"true"` // @UInt long reserve无符号长整数
MessageLen uint32 `struc:"sizeof=Message"`
Message string `json:"message" fieldDescription:"消息内容, 结束符为utf-8的数字0"` // 消息内容包含utf-8空字符('\x00')作为结束符
@@ -16,7 +16,7 @@ type ChatOutboundInfo struct {
Message string `description:"这里的内容没有结束符" codec:"string"` // String -> string
}
type ChangeColorInboundInfo struct {
Head player.TomeeHeader `cmd:"2063" struc:"[0]pad"`
Head common.TomeeHeader `cmd:"2063" struc:"[0]pad"`
Color uint32 `codec:"color"` // 更改的颜色 rgb (对应Java的@UInt long)
}
@@ -27,7 +27,7 @@ type ChangeColorOutboundInfo struct {
Coins uint32 `codec:"coins"` // 扣除200豆子后返回的剩余豆子 (对应Java的@UInt long)
}
type ChangeDoodleInboundInfo struct {
Head player.TomeeHeader `cmd:"2062" struc:"[0]pad"`
Head common.TomeeHeader `cmd:"2062" struc:"[0]pad"`
Id uint32 `codec:"id"` // 涂鸦ID (对应Java的@UInt long)
Color uint32 `codec:"color"` // 前端发来的更改的颜色rgb值 (对应Java的@UInt long)
}
@@ -39,7 +39,7 @@ type ChangeDoodleOutboundInfo struct {
Coins uint32 `codec:"coins"` // 扣除对应豆子后返回的剩余豆子 (对应Java的@UInt long)
}
type ChangeNONOColorInboundInfo struct {
Head player.TomeeHeader `cmd:"9012" struc:"[0]pad"`
Head common.TomeeHeader `cmd:"9012" struc:"[0]pad"`
Color uint32 `codec:"color"` // 更改的颜色 rgb (对应Java的@UInt long)
}