refactor(common): 统一使用 common.TomeeHeader 替代 player.TomeeHeader

将多处
This commit is contained in:
2025-11-19 16:11:02 +08:00
parent 31439b707c
commit c0b09c92c4
57 changed files with 455 additions and 480 deletions

View File

@@ -34,7 +34,7 @@ func IsToday(t time.Time) bool {
func (h *Controller) Login(data *user.MAIN_LOGIN_IN, c gnet.Conn) (result *user.LoginMSInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
tt := data.CheakSession()
if !tt {
err = errorcode.ErrorCodes.ErrLoginServerError
defer c.Close()
return
}
@@ -52,14 +52,14 @@ func (h *Controller) Login(data *user.MAIN_LOGIN_IN, c gnet.Conn) (result *user.
t := player.GetPlayer(c, data.Head.UserID)
if t == nil {
cool.Loger.Error(context.Background(), "获取玩家失败", data.Head.UserID)
err = errorcode.ErrorCodes.ErrLoginServerError
defer c.Close()
return
}
t.Service = blservice.NewUserService(data.Head.UserID)
t.Info = t.Service.Info.Person(data.Head.UserID)
if t.Info == nil {
err = errorcode.ErrorCodes.ErrLoginServerError
defer c.Close()
return
}
t.Info.UserID = data.Head.UserID
@@ -96,7 +96,7 @@ func (h *Controller) Login(data *user.MAIN_LOGIN_IN, c gnet.Conn) (result *user.
result = user.NewOutInfo() //设置登录消息
result.PlayerInfo = *t.Info
space.GetSpace(t.Info.MapID).EnterMap(t)
space.GetSpace(t.Info.MapID).EnterMap(t)
return result, 0