refactor(rpc): 重构 RPC 客户端并添加重连机制
- 更新了 RPC 客户端的初始化和重连逻辑 - 添加了重连函数和最大重试次数的配置 - 优化了与服务器的连接管理 - 调整了端口相关的数据类型
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@@ -3,10 +3,13 @@ package admin
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import (
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"context"
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"blazing/common/data/share"
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"blazing/cool"
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"blazing/modules/base/service"
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blazing_service "blazing/modules/blazing/service"
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"github.com/gogf/gf/v2/frame/g"
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)
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@@ -30,9 +33,35 @@ type UserMoveReq struct {
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g.Meta `path:"/move" method:"GET"`
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Authorization string `json:"Authorization" in:"header"`
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}
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type SessionReq struct {
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g.Meta `path:"/getSession" method:"GET"`
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Authorization string `json:"Authorization" in:"header"`
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}
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func (c *BaseSysUserController) Move(ctx context.Context, req *UserMoveReq) (res *cool.BaseRes, err error) {
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err = service.NewBaseSysUserService().Move(ctx)
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res = cool.Ok(nil)
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return
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}
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func (c *BaseSysUserController) GetSession(ctx context.Context, req *SessionReq) (res *cool.BaseRes, err error) {
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t := cool.GetAdmin(ctx)
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if t == nil || t.UserId == 0 {
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return cool.Fail("未登录"), nil
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}
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retsid, sid, err := blazing_service.NewLoginServiceService().GetSessionId(t.UserId)
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if err != nil {
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return cool.Fail(err.Error()), nil
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}
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res = cool.Ok(nil)
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res.Data = retsid
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if err := share.ShareManager.SaveSession(sid, uint32(t.UserId)); err != nil {
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return cool.Fail(err.Error()), nil
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}
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return
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}
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