refactor(rpc): 重构 RPC 客户端并添加重连机制
- 更新了 RPC 客户端的初始化和重连逻辑 - 添加了重连函数和最大重试次数的配置 - 优化了与服务器的连接管理 - 调整了端口相关的数据类型
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@@ -8,6 +8,7 @@ import (
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"blazing/common/data/entity"
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"blazing/common/data/share"
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"blazing/cool"
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"github.com/gogf/gf/v2/os/glog"
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"github.com/panjf2000/gnet/v2"
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@@ -49,7 +50,7 @@ func (s *Server) OnClose(c gnet.Conn, _ error) (action gnet.Action) {
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t := v.GetPlayer()
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if t != nil {
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glog.Debug(context.Background(), t.UserID, "断开连接")
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cool.Mainplayer.Delete(t.UserID)
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share.ShareManager.DeleteUserOnline(t.UserID) //设置用户登录服务器
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}
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