refactor: 重构宠物仓库列表获取逻辑
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@@ -2,6 +2,7 @@ package controller
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import (
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"blazing/common/socket/errorcode"
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"blazing/logic/service/common"
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"blazing/logic/service/pet"
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"blazing/logic/service/player"
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"blazing/modules/player/model"
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@@ -43,13 +44,17 @@ func (h Controller) GetPetList(
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return buildPetListOutboundInfo(player.Info.PetList), 0
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}
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type GetPetListFreeInboundEmpty struct {
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Head common.TomeeHeader `cmd:"2320" struc:"skip"`
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}
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// GetPetReleaseList 获取仓库可放生列表
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func (h Controller) GetPetReleaseList(
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data *pet.GetPetListFreeInboundEmpty,
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data *GetPetListFreeInboundEmpty,
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player *player.Player) (result *pet.GetPetListOutboundInfo,
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err errorcode.ErrorCode) {
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return buildPetListOutboundInfo(buildWarehousePetList(player)), 0
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return buildPetListOutboundInfo(player.WarehousePetList()), 0
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}
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// PlayerShowPet 精灵展示
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