feat(pet): 修改宠物价格字段类型为uint32 统一宠物价格相关字段的数据类型,将sale_price从float32改为uint32, 以保持数据类型一致性并避免浮点数精度问题。 - 更新controller中PriseReq结构体的Price字段类型 - 修改model中Pet结构体的SalePrice字段类型 - 调整service中UPdatePrice方法的参数类型 ```
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@@ -86,9 +86,9 @@ type PetLevelRes struct {
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}
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type PriseReq struct {
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g.Meta `path:"/modpirse" method:"POST"`
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Ctime uint32 `json:"catch_time"`
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Price float32 `json:"sale_price"`
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IsSale uint32 `json:"is_sale"`
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Ctime uint32 `json:"catch_time"`
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Price uint32 `json:"sale_price"`
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IsSale uint32 `json:"is_sale"`
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}
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func (c *PetBagController) ModPrise(ctx context.Context, req *PriseReq) (res *cool.BaseRes, err error) {
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@@ -25,11 +25,11 @@ const TableNamePet = "player_pet"
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// Pet mapped from table <pet>
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type Pet struct {
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Base
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PlayerID uint32 `gorm:"not null;index:idx_pet_by_player_id;comment:'所属玩家ID'" json:"player_id"`
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Free int `gorm:"not null;default:0;comment:'是否放生'" json:"free"` //"0为放入仓库,1为放入背包
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CatchTime uint32 `gorm:"not null;comment:'捕捉时间'" json:"catch_time"` //唯一键
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IsSale int `gorm:"not null;default:0;comment:'是否出售'" json:"is_sale"`
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SalePrice float32 `gorm:"not null;default:0;comment:'出售价格'" json:"sale_price"`
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PlayerID uint32 `gorm:"not null;index:idx_pet_by_player_id;comment:'所属玩家ID'" json:"player_id"`
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Free int `gorm:"not null;default:0;comment:'是否放生'" json:"free"` //"0为放入仓库,1为放入背包
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CatchTime uint32 `gorm:"not null;comment:'捕捉时间'" json:"catch_time"` //唯一键
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IsSale int `gorm:"not null;default:0;comment:'是否出售'" json:"is_sale"`
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SalePrice uint32 `gorm:"not null;default:0;comment:'出售价格'" json:"sale_price"`
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// Owner uint32 `struc:"skip"` //仅作为存储
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// FreedTime uint32 `struc:"skip"` //放生时间
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//是否可交易,这里应该定义在精灵ID里
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@@ -46,7 +46,7 @@ func (s *PetService) UPdateFree(ctime uint32, free uint32) {
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).Update()
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}
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func (s *PetService) UPdatePrice(ctime uint32, Price float32, is_sale uint32) {
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func (s *PetService) UPdatePrice(ctime uint32, Price uint32, is_sale uint32) {
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s.dbm(s.Model).Where("catch_time", ctime).Data("sale_price", Price, "is_sale", is_sale).Update()
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}
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