```
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refactor(fight/effect): 重构技能效果实现

移除独立的Effect112实现,将其整合到selfkill模块中。
通过继承SelfKill结构体来实现技能112的效果,提高代码复用性。
同时修复了原Effect112中的方法命名规范问题,将OnSkill改为Skill_Use。
删除了无用的Effect59 SwitchIn方法。
```
This commit is contained in:
昔念
2026-03-08 22:53:14 +08:00
parent 90f653d3ee
commit b9739f7b4e
2 changed files with 30 additions and 51 deletions

View File

@@ -1,40 +0,0 @@
package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
"github.com/alpacahq/alpacadecimal"
)
/**
* 牺牲全部体力造成对手250~300点伤害造成致命伤害时对手剩下1点体力
*/
type Effect112 struct {
node.EffectNode
can bool
}
func init() {
input.InitEffect(input.EffectType.Skill, 112, &Effect112{})
}
// 命中之后
func (e *Effect112) OnSkill() bool {
e.can = true
e.Ctx().Our.Damage(e.Ctx().Our, &info.DamageZone{
Type: info.DamageType.Fixed,
Damage: alpacadecimal.NewFromInt(int64(e.Ctx().Our.CurrentPet.Info.MaxHp)),
})
n := int64(e.Input.FightC.GetRand().Int31n(int32(50+1))) + 250
e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{
Type: info.DamageType.Fixed,
Damage: alpacadecimal.Max(alpacadecimal.NewFromInt(n), e.Ctx().Opp.CurrentPet.GetHP().Sub(alpacadecimal.NewFromInt(1))),
})
e.Ctx().Our.CurrentPet.NotAlive = true
return true
}

View File

@@ -30,6 +30,7 @@ func (e *SelfKill) OnSkill() bool {
Type: info.DamageType.Fixed, Type: info.DamageType.Fixed,
Damage: alpacadecimal.NewFromInt(int64(e.Ctx().Our.CurrentPet.Info.MaxHp)), Damage: alpacadecimal.NewFromInt(int64(e.Ctx().Our.CurrentPet.Info.MaxHp)),
}) })
e.can = true
e.Ctx().Our.CurrentPet.NotAlive = true e.Ctx().Our.CurrentPet.NotAlive = true
return true return true
} }
@@ -38,17 +39,6 @@ func (e *SelfKill) OnSkill() bool {
func (e *SelfKill) SwitchOut(in *input.Input) bool { func (e *SelfKill) SwitchOut(in *input.Input) bool {
return true return true
} }
func (e *Effect59) SwitchIn(in *input.Input) bool {
// 1. 检查效果是否生效(当次攻击有效)
//
if in != e.Ctx().Our {
return true
}
e.can = true
return true
}
/** /**
* 消耗自身全部体力(体力降到0), 使下一只出战精灵的 battle_lv1 和 battle_lv2 能力提升1个等级 * 消耗自身全部体力(体力降到0), 使下一只出战精灵的 battle_lv1 和 battle_lv2 能力提升1个等级
@@ -143,3 +133,32 @@ func (e *Effect144) EFFect_Befer(in *input.Input, effEffect input.Effect) bool {
return true return true
} }
/**
* 牺牲全部体力造成对手250~300点伤害造成致命伤害时对手剩下1点体力
*/
type Effect112 struct {
SelfKill
}
func init() {
input.InitEffect(input.EffectType.Skill, 112, &Effect112{})
}
// 命中之后
func (e *Effect112) Skill_Use() bool {
e.Ctx().Our.Damage(e.Ctx().Our, &info.DamageZone{
Type: info.DamageType.Fixed,
Damage: alpacadecimal.NewFromInt(int64(e.Ctx().Our.CurrentPet.Info.MaxHp)),
})
n := int64(e.Input.FightC.GetRand().Int31n(int32(50+1))) + 250
e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{
Type: info.DamageType.Fixed,
Damage: alpacadecimal.Max(alpacadecimal.NewFromInt(n), e.Ctx().Opp.CurrentPet.GetHP().Sub(alpacadecimal.NewFromInt(1))),
})
e.Ctx().Our.CurrentPet.NotAlive = true
return true
}