diff --git a/logic/service/fight/boss/NewSeIdx_37.go b/logic/service/fight/boss/NewSeIdx_37.go index 6b41d6d61..d04e28a97 100644 --- a/logic/service/fight/boss/NewSeIdx_37.go +++ b/logic/service/fight/boss/NewSeIdx_37.go @@ -11,7 +11,7 @@ type NewSel37 struct { NewSel0 } -func (e *NewSel37) DamageLock_ex(t *info.DamageZone) bool { +func (e *NewSel37) DamageLockEx(t *info.DamageZone) bool { if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet.Info.CatchTime { return true } diff --git a/logic/service/fight/boss/NewSeIdx_5.go b/logic/service/fight/boss/NewSeIdx_5.go index e629a1135..790fb1b73 100644 --- a/logic/service/fight/boss/NewSeIdx_5.go +++ b/logic/service/fight/boss/NewSeIdx_5.go @@ -14,7 +14,7 @@ type NewSel5 struct { NewSel0 } -func (e *NewSel5) DamageLock_ex(t *info.DamageZone) bool { +func (e *NewSel5) DamageLockEx(t *info.DamageZone) bool { //魂印特性有不在场的情况,绑定时候将精灵和特性绑定 if !e.IsOwner() { return true @@ -24,9 +24,9 @@ func (e *NewSel5) DamageLock_ex(t *info.DamageZone) bool { } _, ok := lo.Find(append(e.Args(), alpacadecimal.NewFromInt(8)), func(item alpacadecimal.Decimal) bool { - return int(item.IntPart()) == e.Ctx().SkillEntity.Type + return int(item.IntPart()) == e.Ctx().Type }) - if !ok { + if ok { return true } diff --git a/logic/service/fight/boss/NewSeIdx_53.go b/logic/service/fight/boss/NewSeIdx_53.go index ba04bd4a4..cef1f2055 100644 --- a/logic/service/fight/boss/NewSeIdx_53.go +++ b/logic/service/fight/boss/NewSeIdx_53.go @@ -1,6 +1,7 @@ package effect import ( + "blazing/logic/service/fight/action" "blazing/logic/service/fight/input" "github.com/alpacahq/alpacadecimal" @@ -11,7 +12,7 @@ type NewSel53 struct { NewSel0 } -func (e *NewSel53) TurnEnd() { +func (e *NewSel53) TurnStart(fattack *action.SelectSkillAction, sattack *action.SelectSkillAction) { //魂印特性有不在场的情况,绑定时候将精灵和特性绑定 if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet.Info.CatchTime { return diff --git a/logic/service/fight/boss/NewSeIdx_54.go b/logic/service/fight/boss/NewSeIdx_54.go index 43abe4580..3b5503325 100644 --- a/logic/service/fight/boss/NewSeIdx_54.go +++ b/logic/service/fight/boss/NewSeIdx_54.go @@ -1,6 +1,7 @@ package effect import ( + "blazing/logic/service/fight/action" "blazing/logic/service/fight/info" "blazing/logic/service/fight/input" ) @@ -10,7 +11,7 @@ type NewSel54 struct { NewSel0 } -func (e *NewSel54) TurnEnd() { +func (e *NewSel54) TurnStart(fattack *action.SelectSkillAction, sattack *action.SelectSkillAction) { //魂印特性有不在场的情况,绑定时候将精灵和特性绑定 if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet.Info.CatchTime { return diff --git a/logic/service/fight/boss/NewSeIdx_71.go b/logic/service/fight/boss/NewSeIdx_71.go index feb395f39..f90e5b24d 100644 --- a/logic/service/fight/boss/NewSeIdx_71.go +++ b/logic/service/fight/boss/NewSeIdx_71.go @@ -1,6 +1,7 @@ package effect import ( + "blazing/logic/service/fight/action" "blazing/logic/service/fight/info" "blazing/logic/service/fight/input" ) @@ -10,7 +11,7 @@ type NewSel71 struct { NewSel0 } -func (e *NewSel71) TurnEnd() { +func (e *NewSel71) TurnStart(fattack *action.SelectSkillAction, sattack *action.SelectSkillAction) { if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet.Info.CatchTime { return } diff --git a/logic/service/fight/effect/effect_125.go b/logic/service/fight/effect/effect_125.go index 1cac72676..51def0314 100644 --- a/logic/service/fight/effect/effect_125.go +++ b/logic/service/fight/effect/effect_125.go @@ -26,7 +26,7 @@ func (e *Effect125) SetArgs(t *input.Input, a ...int) { e.EffectNode.Duration(e.EffectNode.SideEffectArgs[0]) } -func (e *Effect125) DamageLock_ex(t *info.DamageZone) bool { +func (e *Effect125) DamageLockEx(t *info.DamageZone) bool { if t.Type != info.DamageType.Red { return true diff --git a/logic/service/fight/effect/effect_128.go b/logic/service/fight/effect/effect_128.go index 971244de0..5d57390c9 100644 --- a/logic/service/fight/effect/effect_128.go +++ b/logic/service/fight/effect/effect_128.go @@ -29,7 +29,7 @@ func (e *Effect128) SetArgs(t *input.Input, a ...int) { e.EffectNode.Duration(e.EffectNode.SideEffectArgs[0]) } -func (e *Effect128) DamageLock_ex(t *info.DamageZone) bool { +func (e *Effect128) DamageLockEx(t *info.DamageZone) bool { if t.Type != info.DamageType.Red { return true diff --git a/logic/service/fight/effect/effect_131.go b/logic/service/fight/effect/effect_131.go index 5ff0d1fbe..e73b9eb4f 100644 --- a/logic/service/fight/effect/effect_131.go +++ b/logic/service/fight/effect/effect_131.go @@ -27,7 +27,7 @@ type Effect131 struct { // DamageDivEx 受击前触发(核心伤害拦截节点) // 该方法在伤害计算前执行,适合修改/清零伤害实现免疫效果 -func (e *Effect131) DamageLock_ex(t *info.DamageZone) bool { +func (e *Effect131) DamageLockEx(t *info.DamageZone) bool { // 3. 获取配置的目标性别X(Args[0]存储X性别的数值) xGender := e.Args()[0].IntPart() diff --git a/logic/service/fight/effect/effect_68.go b/logic/service/fight/effect/effect_68.go index b2c1eb848..04befbd2a 100644 --- a/logic/service/fight/effect/effect_68.go +++ b/logic/service/fight/effect/effect_68.go @@ -15,7 +15,7 @@ type Effect68 struct { StatusID int } -func (e *Effect68) DamageLock_ex(t *info.DamageZone) bool { +func (e *Effect68) DamageLockEx(t *info.DamageZone) bool { if e.Ctx().SkillEntity == nil { return true diff --git a/logic/service/fight/input/fight.go b/logic/service/fight/input/fight.go index 9289c59ec..07247bb67 100644 --- a/logic/service/fight/input/fight.go +++ b/logic/service/fight/input/fight.go @@ -168,7 +168,7 @@ func (our *Input) Damage(in *Input, sub *info.DamageZone) { if ok { our.Exec(func(t Effect) bool { - t.DamageLock_ex(sub) + t.DamageLockEx(sub) return true }) diff --git a/logic/service/fight/input/interface.go b/logic/service/fight/input/interface.go index 906a35ce3..898937ffb 100644 --- a/logic/service/fight/input/interface.go +++ b/logic/service/fight/input/interface.go @@ -29,7 +29,7 @@ type Effect interface { DamageDivEx(*info.DamageZone) bool //受击前触发 这时候就是百分比减伤区间 DamageSubEx(*info.DamageZone) bool // 受击触发 这时候就是点数减伤 DamageLock(*info.DamageZone) bool //锁定伤害 - DamageLock_ex(*info.DamageZone) bool //被动方锁定伤害 + DamageLockEx(*info.DamageZone) bool //被动方锁定伤害 Damage_Shield(*info.DamageZone) bool // 护盾值变化时触发 //Damage_Use() bool // 伤害作用 Skill_Use_ex() bool //技能PP减少节点 diff --git a/logic/service/fight/node/dagame.go b/logic/service/fight/node/dagame.go index ea1136b49..70e7b5cbd 100644 --- a/logic/service/fight/node/dagame.go +++ b/logic/service/fight/node/dagame.go @@ -27,7 +27,7 @@ func (e *EffectNode) DamageLock(_ *info.DamageZone) bool { return true } -func (e *EffectNode) DamageLock_ex(_ *info.DamageZone) bool { +func (e *EffectNode) DamageLockEx(_ *info.DamageZone) bool { return true } diff --git a/logic/service/fight/node/node.go b/logic/service/fight/node/node.go index dc615903c..10106804e 100644 --- a/logic/service/fight/node/node.go +++ b/logic/service/fight/node/node.go @@ -32,7 +32,7 @@ type EffectNode struct { func (e *EffectNode) Alive(t ...bool) bool { if len(t) > 0 { - println("效果失效", e.id.GetEffectType(), e.ID().Suffix(), t[0]) + // println("效果失效", e.id.GetEffectType(), e.ID().Suffix(), t[0]) e.alive = t[0] }