技能实现
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@@ -11,7 +11,7 @@ func (e *EffectNode) OnSwitchIn(ctx input.Ctx) bool {
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func (e *EffectNode) OnSwitchOut(ctx input.Ctx) bool {
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//下场默认清除effect
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if e.Owner { //清除对方的我方施加uff
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if e.GetInput().UserID == ctx.Player.GetInfo().UserID { //清除对方的我方施加uff
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e.NotALive()
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}
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return true
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