fix(task): 修复任务奖励与宠物
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@@ -38,15 +38,6 @@ func (e *EffectNode) GetInput() *input.Input {
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}
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func (e *EffectNode) Owner(t ...bool) bool {
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if len(t) > 0 {
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e.owner = t[0]
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}
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return e.owner
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}
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func (e *EffectNode) Stack(t ...int) int {
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if len(t) > 0 {
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e.stacks = t[0]
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