fix(task): 修复任务奖励与宠物
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@@ -16,11 +16,9 @@ type Effect62 struct {
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func init() {
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t := &Effect62{
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EffectNode: node.EffectNode{
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},
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EffectNode: node.EffectNode{},
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}
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t.Owner(true)
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input.InitEffect(input.EffectType.Skill, 62, t)
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}
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