fix(task): 修复任务奖励与宠物
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@@ -39,7 +39,6 @@ func (h Controller) AddTaskBuf(data *task.AddTaskBufInboundInfo, c *player.Playe
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// if data.Head.CMD != 2204 { //判断是每日任务
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// isdaliy = true
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// }
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c.Service.Task(data.TaskId, func(te *model.TaskEX) bool {
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te.Data = data.TaskList
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@@ -94,7 +93,7 @@ func (h Controller) Complete_Task(data *task.CompleteTaskInboundInfo, c *player.
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// log.Printf("任务86未知分支out_id=%d,默认奖励布布种子", data.OutState)
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}
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// 生成宠物(pet_dv=31,锁个体)
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r := c.GenPetInfo(petType, 31, -1, 0, 0, 5)
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r := c.GenPetInfo(petType, 31, -1, 0, 0, 50)
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result.CaptureTime = r.CatchTime
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result.PetTypeId = r.ID
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c.Service.PetAdd(*r)
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